System Shock Infinite was nominated for deletion. The discussion was closed on 3 January 2024 with a consensus to merge. Its contents were merged into System Shock 2. The original page is now a redirect to this page. For the contribution history and old versions of the redirected article, please see its history; for its talk page, see here. |
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"The community at Sshock2, a fan site, have also released a free level editor entitled ShockEd.[54]"
ShockEd was given to the community by Irrational Games, it's the editor the game was developed with. It comes with a license by Irrational. The way it's written now, it sounds as if fans wrote the editor. (Kolya 213.196.203.248 (talk) 06:41, 12 August 2009 (UTC))
Regarding the reversion by Rehevkor: That "reliable tird party source" is wrong. Take a look at the license that comes with the editor. Also, how is this for a reliable source? Kolya (87.78.10.189 (talk) 15:52, 14 August 2009 (UTC))
Interesting article about the game: http://irrationalgames.com/insider/what-might-have-been/ Maybe it could be incorporated into the development section? --Mika1h (talk) 18:23, 31 January 2010 (UTC)
Anyone else find this article all but unreadable now due to the dozens of reference links shotgunned throughout it? Most hard science articles here don't have that many links! Clayhalliwell (talk) 03:02, 26 March 2010 (UTC)
"PC Gamer UK expanded these rumors further, stating the team behind The Godfather was charged with its creation. Ken Levine, when asked whether he would helm a third installment, replied "that question is completely out of my hands." [...] As of January 2010, nothing conclusive has been reported regarding the status of the purported project."
Is this still notable? The 'team behind the Godfather' are surely EA Redwood Shores, which makes it almost certain that this supposed 'System Shock 3' project was science-fiction horror shoot-em-up 'Dead Space' and that there was simply some kind of miscommunication? —Preceding unsigned comment added by 94.193.229.61 (talk) 00:18, 10 August 2010 (UTC)
While digging through the online print archive, I located the following print preview material for this game:
One or more print reviews for this game may also be found in the archive. JimmyBlackwing (talk) 05:15, 30 September 2010 (UTC)
The "Platform(s)" field of the Infobox includes "Dreamcast (canceled)". If the port of the PC version to Dreamcast was cancelled before release, why is it even listed in the Infobox? ProResearcher (talk) 02:59, 17 July 2011 (UTC)
Just sayin'. --Niemti (talk) 22:20, 10 September 2012 (UTC)
--Niemti (talk) 00:26, 14 September 2012 (UTC)
This version, considered by GOG.com to be a "collector's edition", includes updates to the original game to make it work on modern systems. I am happy with the content here; but the update itself as I understand it, was important on its own. Released by a broadly anonymous source. It is ongoing (still being updated according to the TTLG forum post) http://www.ttlg.com/forums/showthread.php?t=140085 One report on the incident: (the particular link to the first release location at ariane4ever appears dead now) http://www.rockpapershotgun.com/2012/09/26/hooray-system-shock-2-thief-2-get-usability-patches/
I feel that ghis ongoing (unofficial?) development on SS2 is worthy of note.115.64.167.220 (talk) 00:14, 11 May 2013 (UTC)
I think this article already includes it, but all the bonus content that was sold with the GOG version is now part of the Steam version (for all owners), along with the Linux port that came out yesterday (2014-04-01). --MASEM (t) 17:12, 2 April 2014 (UTC)
"Warren Spector, the director of the first System Shock, announced in February 2016 that he has joined OtherSide Entertainment and will be working on System Shock 3.[68]"
However in the SS1 article it says that he was in the producer's chair. -- TVippy 15:34, 16 May 2016 (UTC)
That this is today's FA and yet makes no mention of the KS for the remake. --82.8.229.174 (talk) 10:32, 11 August 2016 (UTC)
I find it pretty incredible how it's today's FA yet so much of the article (specifically, the sections about the source leaks and rerelease) are incorrect and/or misleading. They basically imply that Night Dive updated the game for modern systems, when in fact the rerelease is a combination of earlier community efforts gathered together and put up for sale again. Nameless Voice (talk) 14:19, 11 August 2016 (UTC)
For more than a decade we're running a fansite and modding community at Systemshock.org. Our members have created dozens of modifications (including higher res graphics, translations, updated objects, hundreds of bug fixes, etc), we've been the ones who updated System Shock 2 for modern gaming systems for years and our fixes were used in the re-release of SS2. None of that appears anywhere in the article.
I'm not a wikipedian, I don't understand why you have useless links to DMOZ and IMDB but delete links to Systemshock.org. I'm just noting here that the article is misleading because it omits large parts of SS2's history. Namely the history of fan work on this game that leads directly to the re-release, remake and planned sequel.
This is related to the policy of relying on journalism, which is an incredibly bad resource in the gaming area, but dismissing the word of anyone personally involved. I understand you won't change that, because it works in other areas. But it's disappointing to see what a distorted view is generated by this policy here. This was a FA today, but it really didn't deserve that in its current form. 78.34.127.176 (talk) 22:27, 11 August 2016 (UTC) Kolya
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--SNAAAAKE!! (talk) 14:27, 5 December 2018 (UTC)
I'm not going to add this yet as it's massive speculation but VGC is reporting that Tencent owns the SS3 domains suggesting Tencent may have invested into Otherside for the project, but I haven't seen news of anything like that to confirm. [1] --Masem (t) 13:48, 18 May 2020 (UTC)
Has anyone ever addressed these inconsistences in the System Shock 2:
1. In the end of the intro video we hear Dr. Ruby Delacroix's voice warning about the highjack of the ship but in the game when the PC launches the transmission it fails. 2. How come UNN gives the PC instructions how to use an ilegal cyber-neural interface? If the interface is illegal UNN should not condone it, but they clearly do so it can't be illegal. But then again it is refered in-game as an illgel interface. 3. All branches tell the PC that they will have four postings but instead there are only three. Linkato1 (talk) 09:48, 23 July 2024 (UTC)