The following is an archived discussion of a featured article nomination. Please do not modify it. Subsequent comments should be made on the article's talk page or in Wikipedia talk:Featured article candidates. No further edits should be made to this page.

The article was not promoted by SandyGeorgia 17:01, 16 November 2011 [1].


Rhythm game[edit]

Rhythm game (edit | talk | history | protect | delete | links | watch | logs | views)

Nominator(s): bridies (talk) 05:28, 21 October 2011 (UTC); Masem[reply]

I am nominating this for featured article because I'm reasonably confident it meets the criteria in terms of research, is at least as good as the only current video game genre FA -4X- and User:JimmyBlackwing recently copy edited the article. As he's had previous success in FA-level copy editing I think it should also meet the prose criteria. bridies (talk) 05:28, 21 October 2011 (UTC)[reply]

Quick comment
Not sure I understand. You mean there are too many links in the references sections i.e. we should only link a publication in the first instance? Or do you mean there's overlinking in the whole article? bridies (talk) 05:08, 24 October 2011 (UTC)[reply]

Source review - spotchecks not done. Nikkimaria (talk) 19:43, 21 October 2011 (UTC)[reply]

Think I've got all that, bar the dead links which I'm still working on. As Masem noted 1UP is a reliable video game source in general and Kohler in particular has authored a couple of books. bridies (talk) 05:08, 24 October 2011 (UTC)[reply]
Removed the last dead link, which was not essential. bridies (talk) 05:06, 26 October 2011 (UTC)[reply]

Copyscape review - No issues were revealed by Copyscape searches. Graham Colm (talk) 12:31, 23 October 2011 (UTC)[reply]

Comment. The lead needs to make reference to the rise of motion control dance games for comprehensiveness. Indrian (talk) 06:30, 26 October 2011 (UTC)[reply]

This looks to be well covered now. bridies (talk) 04:52, 28 October 2011 (UTC)[reply]
Yup, its been taken care of. Indrian (talk) 05:40, 28 October 2011 (UTC)[reply]

Overlinking things like Rock Band and Guitar Hero among others are not only overlinked throughout the main article, but even in the same section (though in different subsections); this needs to be fixed; I think it should be linked once in the lead and another when first mentioned in the main article, and no more-SCB '92 (talk) 13:46, 2 November 2011 (UTC)[reply]

Excluding the lead, I can see only 2 links to Guitar Hero and they're different things. One links to the franchise and one actually links to Guitar Hero (video game). I think I got the rest. bridies (talk) 15:45, 2 November 2011 (UTC)[reply]
I'll mull this over for a bit, but actually there is an FA precedent for genres: 4X, which I linked above. This article follows the format used in that FA. bridies (talk) 11:11, 9 November 2011 (UTC)[reply]
Okay, but there are really no "precedents" for FAs IMO, only examples. Each article should be modeled based on what the content is about. Rhythm games especially are very unique in the gaming world as you know. Gary King (talk · scripts) 18:50, 9 November 2011 (UTC)[reply]
That being said, I think there are sources that could build a decent "Impact" section. Cultural impact of the Guitar Hero series is probably a good place to start. Of course, care should be taken to avoid undue weight towards the minute pop culture references. I assume that some tidbits in the current content could be moved to a new impact section. I haven't read through the article in a while though, so I could be wrong. (Guyinblack25 talk 19:38, 9 November 2011 (UTC))[reply]
I think another concern is that the article not become another Guitar Hero spin-off. OK... so what is the consensus here? An "impact" section and/or a "business" section? To be honest I personally would prefer to integrate any kind of "real world" information into the history section and continue to divide that into chronological/thematic subsections. Whatever the case, this will probably require a couple of days of reading and head-scratching... bridies (talk) 13:59, 10 November 2011 (UTC)[reply]
Absolutely. I only mentioned the article because it would provide some of the information relevant to an "impact" section. Please do avoid any undue weight towards Guitar Hero unless there is a proportionate amount of sources to back it up.
In the link below, only three editors commented on an impact section: me, Gary King, and Jinnai. Gary and I disagree on which route to take: general impact or business. Jinnai commented that there should be some kind of impact section.
Personally, I think a general "Impact" section is the route to go and any business trends should be integrated into the history section. Basically use the history section to explain what happened, why it happened, and how it happened and use the impact section to explain any major or lasting effects that happened as a result of the history info.
I think we all agree, however, that the form of such a section is dependent on the sources out there. I guess do the research and see what you can put together. (Guyinblack25 talk 14:27, 10 November 2011 (UTC))[reply]
This type of situation is the worst nightmare of anyone who nominates at FAC, but I don't think I can argue against your point. Bridies: if you can pull together the section they're asking for, I'll give it a fast/thorough copyedit. JimmyBlackwing (talk) 16:02, 10 November 2011 (UTC)[reply]

I've started drafting up some stuff taken from Cultural impact of the Guitar Hero series. At the moment I’m looking at the games’ effects on music education. I will perhaps expand on that article’s points to incorporate dissenting views (per Gary King’s comment on the WP:VG talk page i.e. “making people bad at playing real guitar”). To be honest though, aside from hype coming from those involved with the game and a couple of disgruntled quotes from has-beens influential guitarists, the main conclusion I would draw is that the games have not had a hell of a lot of impact in this respect, especially in comparison to their huge sales reach. See the Salon writer’s lukewarm reception to the Fretlight (already a step removed from Guitar Hero, never mind other rhythm games), his assertion that “most guitar players don't even consider (Guitar Hero) part of their world”, that “Shaffer and others in the music business are dubious of the video game's effect on young people's musical abilities” and finally that “Industry figures indicate that the guitar is far less popular today than it was in the 1960s” (which would seem to trump the guitar teacher’s quote).
Aside from that I may incorporate some stuff from the “health” section. I’m still very skeptical about how much of this type of content should be in this article and wonder if anyone could point to anything which is not about either Guitar Hero or Rock Band. I also think more of this information is covered in the article than it’s been given credit for (or are we talking a question of detail here?). We’ve covered the fact that downloadable content creates revenue for both artists and creators; that a large percentage of rhythm gamers are female and that the genre’s “popularity expanded the console video game market and its demographics”. With regards to peripherals, we know that the cost of producing and shipping them prevented GuitarFreaks from getting out of Japan (OK, the source has these details but the article just says “cost”; we could probably change that...) and that the prohibitively high cost of these things was thought to be behind stagnant sales for later installments. From between those lines I’d draw that the peripherals aren’t such a high (net) earner. I’ll dig into this.
I agree that this may be a subjective personal preference: Gary King is “personally fascinated by the business aspect” whereas the last thing I would like to see in the article is more dollar signs and sales figures. Anyone? bridies (talk) 13:31, 11 November 2011 (UTC)[reply]
I also think the notion that "The genre is probably a bigger money grab than any other, especially since it's still pretty new and companies are still testing out the best ways to make the most money" strongly goes against what is found within the sources, which often focus on the commercial successes of a few years ago versus the more recent stagnation. It does echo sentiments such as " "The dream I envisaged 15 years ago, of music games gaining mass appeal, has to a degree become a reality...To me "Rhythm Action" can be viewed as nothing more than a gateway to the endless possibilities that music games hold. We truly hope that our fellow developers can help to unlock the potential of this blooming genre." [2] But this would be more the domain of Music video game. bridies (talk) 13:31, 11 November 2011 (UTC)[reply]

If that's what the sources say, then that's what the sources say. It sounds like the you've found some informative stuff. If there are conflicting sources, then that should make for a good impact section. Keep up the good work. (Guyinblack25 talk 14:21, 11 November 2011 (UTC))[reply]
You don't need to just focus on the guitar games. Dance games seem to have taken over from them over the past year or two. Focusing on them a bit might also bring a new perspective to the article. Gary King (talk · scripts) 16:49, 11 November 2011 (UTC)[reply]
A comment that I have on rhythm games that doesn't necessarily apply to other genres short of like FPS and MMO is the size of the actual market, and rhythm games pose even a larger challenge in that it is one of the genres that is probably most notable for the rise and fall of the peripherial based gameplay (FPS and MMOs and nearly all other genres simply continue to grow) The problem is is that business, sales figures, etc. aspect of the genre is strongly tied with the history of the genre, making it difficult to write out a separate section. On the other hand, if you took FPS, you can always pull out sources that have total sales figures of the top games and %age of the market, and a lot of other equivalent details, but you only need a few slices to show how popular these are.
How best to approach that with the rhythm game genre is not a simple question, and likely very unique to the genre. I understand trying to define a norm that can work across all genre types in the future, but I caution that this is probably the worst example case to start with because it that business aspect is well outside the normal of any other genre. --MASEM (t) 17:17, 11 November 2011 (UTC)[reply]
I think the problem is before we can say this is a good example for an exception to the normal flow a genre article should have, we have to have a normal flow and as yet we don't have any other genre article up to FA level other than 4X which is still somewhat debated whether its even a true subgenre and really done before we had a somewhat good idea what makes a good genre article. Therefore if we really need to have some other defiition for the standard of what a video game (sub)genre article looks like before we can start deciding how Rythm game looks, we should put this one on the back burner because it will probably be used as an example whether people here want to or not in constructing any future FACs.Jinnai 17:34, 11 November 2011 (UTC)[reply]
That's why I point to first person shooter or massively multiplayer online game as examples of how a genre is normally growing in the real world but not as examples of good articles at the present time. If you take the FPS approach, and consider that we have Definition, Game Design/mechanics, and History, the only section per the above analysis is a Business or Impact section, and here, all one needs is to pull what the current market numbers are for your top FPS games if not more detailed data. I'm not saying we need to jump and fix FPS right now to get it to FA, but envision what that structure is like, how it can apply to the other broad genre articles, and then identify why rhythm games are a unique case or more difficult case to work that. --MASEM (t) 17:38, 11 November 2011 (UTC)[reply]
The problem Masem is that there are equally good examples that are completely different such as role-playing video game, real-time strategy and Bishōjo game. Using FPS as an example is not a good way to do it just because it could resemble this article. This is why the discussion should be had before this goes forward outside here (I don't know why it was moved here because this is a broader discussion on how to deal with video game genre articles).Jinnai 18:23, 11 November 2011 (UTC)[reply]
I think those articles are clearly not "equally good". bridies (talk) 01:40, 12 November 2011 (UTC)[reply]
I'd have to disagree, especially with the MMO article.Jinnai 05:59, 12 November 2011 (UTC)[reply]
Forget MMO, there's still a plethora of other genre articles using this format which are not tagged for various issues, don't have large swathes of uncited content, etc. bridies (talk) 06:19, 12 November 2011 (UTC)[reply]
And my point is that following that specific structure doesn't make it automatically better than another structure which is what it sounds like you're implying.Jinnai 06:43, 12 November 2011 (UTC)[reply]

-Der Wohltemperierte Fuchs(talk) 18:37, 12 November 2011 (UTC)[reply]

I guess we agree, sort of. I don't really think this article should cover the punditry on whether Guitar Hero (or Rock Band, which IMO is pretty interchangeable as far as this stuff goes) is good for music students and think that this weighs the article towards Guitar Hero (and Rock Band). But it was asked for and seems to have been well-received. I'm also struggling to see what else is likely to get this kind of coverage (although again I will dig deeper before definitively taking this stance). There's dance games used in P.E. but we've covered that. bridies (talk) 09:07, 13 November 2011 (UTC)[reply]
You're right, I actually completely misread this point in my earlier rush. I thought you were referring to the division between "rise" and "saturation" and misunderstood the reference to 2012 a prediction that the stagnation would not continue. I agree we can merge the relevant section if consensus wills it. bridies (talk) 09:07, 13 November 2011 (UTC)[reply]
I've removed or modified these. I can't see any other examples. bridies (talk) 05:40, 16 November 2011 (UTC)[reply]

*Quick update:


The above discussion is preserved as an archive. Please do not modify it. No further edits should be made to this page.