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someone review this article please? Possibly improve it a step up, closer to being a featured article? It won't be too difficult, considering a movie like Treasure Planet isn't hard to elaborate on. — Preceding unsigned comment added by 9spaceking (talk • contribs) 00:32, 10 April 2014 (UTC)
The 3D vs 2D argument is so superficial. Does the fact that Pixar's films actually had a better story count for anything?67.150.209.17 05:42, 7 August 2005 (UTC)
The film was merely released at the wrong time as fantasy was in and classic stories were out, it would probably do better today after the astonishing Corpse Bride, it is entirely different —Preceding unsigned comment added by 195.93.21.8 (talk • contribs) 19:04, 4 November 2005
I took out the stuff about audiences not liking it (no source), and the metacritic reference, since shark tale, madagascar, and chicken little all got lower scores but did well. Pfalstad 19:58, 9 January 2006 (UTC)
I took the liberty to remove this entire section until someone wants to make it sound non-illiterate. —Preceding unsigned comment added by 12.40.148.19 (talk • contribs) 03:33, 17 June 2006
Indeed my good sir! —Preceding unsigned comment added by 74.211.85.40 (talk • contribs) 14:31, 9 July 2007
Video Games
[edit]Different Treasure Planet games were released upon different video game consoles, and for PC Windows. There were three Treasure Planet games for the PC, Etherium Rescue, (others unknown for now). When all three were loaded onto the computer (or installed) a fourth game, Ship Shape, became available. McDonalds once gave away a Treasure Planet character figurine, or any of three previews of the games mentioned above with the order of a Mighty (Big?) Kids Meal. It has ended now. There was also another PC, Battle at Pyrceron (mispelled) which proved to be quite successful, as it got numerous good reviews. Treasure Planet was also released on the Playstation, Playstation 2 and the Gameboy Advance, each having different characteristics. The Playstation version was quite different from the Playstation 2 version, and the gameboy advance version had some added story elements probably to add more gameplay levels. The 2 Playstation games weren't very successful, but the companies gave a good effort
More merchandise information soon, we are sorry for the errors; and it seems as if some sections have been unfortunetly deleted.
The article claims that TP resulted in a loss of about 125 million. Can this be explained a little better? If the film grossed 109 million but cost about 180 million (40 for advertising and 140 for production costs), then isn't that losing about 70 million? Also, does the gross include DVD sales and merchandise? From the numbers I can see how the studio lost quite a bit of money but losing 125 million? This really needs to be explained better. —The preceding unsigned comment was added by 216.221.96.202 (talk) 22:58, 8 January 2007 (UTC).
Treasure Planet didn't lose 125 million dollars. The person who wrote it obviously didn't properly source it. The Biggest box office Bomb was Alexander, which loss 124 million. 70.145.110.92 14:30, 5 June 2007 (UTC)
Do we reaaaaallly need the credits here? I haven't seen them in any other Wikipedia articles. Should that section be deleated? ...oh, i changed "arternate" to "alternate" —Preceding unsigned comment added by 67.86.126.40 (talk • contribs) 13:05, 2 August 2007
I think Laurie Metcalf as Sarah Hawkins did have a significant role. She should have some credit for that. I think she had a larger role than Emma Thompson or Martin Short. —Preceding unsigned comment added by 96.251.134.97 (talk) 05:14, 9 November 2009 (UTC)
Please take the time to actually read what the most recent revision of the article says; it merely states that "some critics have positive reactions to the film", and contains the quotes from those critics. It no longer contains general statements like the previous one about the film receiving praise for its visuals or anything like that. There's nothing imbalanced about it, it doesn't falsify anything, it isn't overtly biased toward one particular view on the film. Perhaps we can discuss this further and come to a compromise through the talk page before making any more changes so as to avoid winding up having an edit war. Also, please do not move the Reception section up anymore, as the article's structure is based on the article template provided by WP:FILM, which indicates that the Reception section should be placed below the cast/crew information section. --SilentAria talk 14:07, 10 February 2008 (UTC)
I have reviewed this article on behalf of WP:FILMS Assessment department. I have reassessed it as B-class, but it will need a few more things before advancing to GA. I see it has already been nominated, but there is a delay for it to be reviewed, so you should have time to make these changes.
I would also recommend having somebody give it a quick copyedit. The article is well-sourced and covers many aspects of the film. Good work so far and keep up the good work. Happy editing! --Nehrams2020 (talk) 04:27, 8 November 2008 (UTC)
GA review – see WP:WIAGA for criteria
The review conducted ny the films Wikiproject was really helpful. Changes were made according to that review, which really helped the article.
Leujohn (talk) 03:59, 25 December 2008 (UTC)
This article list Brian Murray as the voice of Silver, but I am fairly certain it is actually Brian Doyle-Murray who is the voice actor. Does anyone know if this is correct? Eluthi (talk) 01:37, 9 January 2010 (UTC)
Disney is known for producing movie adaptations of classic stories and books. However, since their movies are also targeted towards children and families, they frequently heavily edit and modify the story into a form that may not resemble the source material. Adding a section to the article that addresses similarities and alterations to the original material would improve the article.
Commenting on the movie as a stand-alone product, any such deviations are not important. However, given that the story is an adaption, understanding the relationship(s) between the movie and the source can improve one's understanding of the movie. In particular, knowing which characters were kept, deleted or altered; scenes added and deleted; etc.; all contribute to understanding the artistic intent of the film. I am sure there are interviews where the movie contributors (director, writers, etc.) have commented on their decision-making processes. If so, quotes from these can be added and referenced. 65.112.42.83 (talk) 19:29, 6 May 2010 (UTC)
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Regards, Rich Farmbrough, 00:26, 17 June 2010 (UTC).
What the heck is the 70/30 Law that is mentioned (but not explained) in the Music and sound section? Exit2DOS • Ctrl • Alt • Del 05:08, 9 March 2011 (UTC)
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The section "Music and Sound" should be renamed to simply "Audio".
New Living Wiki Editor (talk) 23:40, 24 February 2012 (UTC)
Not done: Why? The current section name seems more descriptive. Thanks, Celestra (talk) 01:34, 25 February 2012 (UTC)
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The critical consensus for the film on Rotten Tomatoes is "Though its characterizations are weaker than usual, Treasure Planet offers a fast-paced, beautifully rendered vision of outer space." Gamergrant (talk) 03:21, 16 June 2014 (UTC)
Tate Donovan did not provited the voice for Jim Hawkins, he provited the voice for a title character as Hercules in Disney thirty-fifth animated feature film of the same name. — Preceding unsigned comment added by 68.147.198.171 (talk) 17:50, 4 July 2014 (UTC)
No cast list? This is unlike most if not all other film articles. Is there a reason there isn't one except in the info box on the side? Charlr6 (talk) 20:45, 26 August 2014 (UTC)
"...cook John Silver (Brian Murray), whom Jim suspects is the cyborg...". This should not be "whom". What we have here is a cook who is the cyborg, Jim suspects, but with the Jim suspects moved parenthetically into the middle. (On the other hand, it would be correct in a clause like "the cook whom Jim loves".) Can someone fix this, since the article is locked? Thanks. 31.50.70.172 (talk) 13:39, 29 November 2014 (UTC)
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86.160.231.24 (talk) 19:49, 17 May 2015 (UTC)
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98.109.184.196 (talk) 01:23, 12 October 2015 (UTC)
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"David Hyde Pierce as Delbert Doppler, an anthropomorphic dog and medicinal doctor." is incorrect. His character was an Astronomer. However because of his doctorate degree and limited knowledge of medicine, he was referred to as a medical doctor. Change "and medicinal doctor" to "and astronomer, mistaken as a medical doctor" 41.210.10.75 (talk) 09:11, 18 March 2018 (UTC)
Actually, I believe his doctorate is in astrophysics. — Preceding unsigned comment added by 71.192.215.18 (talk) 02:57, 22 June 2018 (UTC)
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Please change the description of Jim Hawkins as "a teenage adolescent" to just "an adolescent". "teenage adolescent" is surely rather redundant. 81.96.15.89 (talk) 22:53, 25 November 2019 (UTC)
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Please change “a” to “an” where it says “a adolescent pining for adventure”. 2A01:4C8:C39:F448:90B0:AAD6:4259:2113 (talk) 22:51, 12 December 2019 (UTC)
Note to reviewers: Please refer to this diff for this SPER. ((replyto)) Can I Log In's (talk) page 22:25, 8 April 2020 (UTC)
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Please change Design and animation
While designing for Treasure Planet, the crew operated on rule they call the "70/30 Law" (an idea that art director Andy Gaskill has credited to Ron Clements), which meant that the overall look of the film's artwork should be 70% traditional and 30% sci-fi.[23] The overall look of Treasure Planet was based on the art style promoted by illustrators associated with the Brandywine School of Illustration (such as Howard Pyle and N.C. Wyeth), whose illustrations have been described by the film's crew as being the "classic storybook illustration," having a painterly feel to it, and being composed of a warm color palette.[24] The animators took Deep Canvas, a technology which they had initially developed for Tarzan (1999), and came up with a process they called "Virtual Sets," wherein they created entire 360 degree sets before they began staging the scenes.[5] They combined this process with traditionally-drawn characters in order to achieve a "painted image with depth perception" and enabled the crew to place the camera anywhere in the set and maneuver it as they would maneuver a camera for a live-action film.[11] In order to test how a computer-generated body part (specifically John Silver's cyborg arm) would mesh with a traditionally animated character, the crew took a clip of Captain Hook from Peter Pan and replaced his arm with the cyborg arm.[25] There were around forty animators on the crew, and were further divided into teams; for example, sixteen animators were assigned to Jim Hawkins because he appeared on the screen the most, and twelve were assigned to John Silver. To ensure "solidity" in illustration and personality, each major character in the film had a team of animators led by one supervisor. Conli mentioned that the personalities of the supervisors affect the final character, citing Glen Keane (the supervisor for John Silver) as well as John Ripa (the supervisor for Jim Hawkins) as examples. The physical appearance, movements, and facial expressions of the voice actors were infused into the characters as well.[5] When asked if they drew inspiration from the previous film adaptations of Treasure Island for the character designs, Glen Keane stated that he disliked looking at previous portrayals of the character in order to "clear his mind of stereotypes", but that he drew some inspiration for the manner by which Silver spoke from actor Wallace Beery, whom he "loved because of the way he talked out of the side of his mouth." For the characterization and design for Jim Hawkins, John Ripa cited James Dean as an important reference because "there was a whole attitude, a posture" wherein "you felt the pain and the youthful innocence", and he also cited the film Braveheart because "there are a lot of close-ups on characters...who are going through thought processes, just using their eyes."[26] Animators also used maquettes, small statues of the characters in the film, as references throughout the animation process. Character sculptor Kent Melton mentioned that the first Disney film to use maquettes was Pinocchio (1940), and that this paved the way to the formation of an entire department devoted to character sculpting. Keane noted that maquettes are not just supposed to be "like a mannequin in a store", but rather has to be "something that tells you [the character's] personality" and that maquettes also helped inspire the way actors would portray their roles.[27]
to
Design When asked if they drew inspiration from the previous film adaptations of Treasure Island for the character designs, Glen Keane stated that he disliked looking at previous portrayals of the character in order to "clear his mind of stereotypes", but that he drew some inspiration for the manner by which Silver spoke from actor Wallace Beery, whom he "loved because of the way he talked out of the side of his mouth." For the characterization and design for Jim Hawkins, John Ripa cited James Dean as an important reference because "there was a whole attitude, a posture" wherein "you felt the pain and the youthful innocence", and he also cited the film Braveheart because "there are a lot of close-ups on characters...who are going through thought processes, just using their eyes."[26]
While designing for Treasure Planet, the crew operated on the rule they call the "70/30 Law" (an idea that art director Andy Gaskill has credited to Ron Clements), which meant that the overall look of the film's artwork should be 70% traditional and 30% sci-fi.[23] The overall look of Treasure Planet was based on the art style promoted by illustrators associated with the Brandywine School of Illustration (such as Howard Pyle and N.C. Wyeth), whose illustrations have been described by the film's crew as being the "classic storybook illustration," having a painterly feel to it and being composed of a warm color palette.[24] Animation One of the film's goals was to blend different mediums of animation into one film to have such a seamless finish to the point you could not tell the difference between what was two-dimensional hand drawing or computer-generated 3D animations and environments. For the animation of the Treasure Plant, there are three main elements that were essential to the production of this film. The traditional 2D character animation that Disney is known for, three-dimensional character animation, and the computer-generated or CG environments.
For the two-dimensional traditional hand drawing and for the character animation, in general, there were around forty animators on the crew and were further divided into teams. Each team was assigned specific characters or groups of characters. sixteen animators were assigned to Jim Hawkins because he appeared on the screen the most, and twelve were assigned to John Silver. The animators were divided up to ensure "solidity" in illustration and personality, each major character in the film had a team of animators led by one supervisor. Conli mentioned that the personalities of the supervisors affect the final character, citing Glen Keane (the supervisor for John Silver) as well as John Ripa (the supervisor for Jim Hawkins) as examples. The physical appearance, movements, and facial expressions of the voice actors were infused into the characters as well.
The three-dimensional character animation was mainly utilized in the mechanical animation elements of the film. Due to the difficulty of hand drawing all the small consent movements required to create a believable mechanical mechanics, Disney had John Silver’s natural body and clothing animated by hand drawings and bionic/cybernetic body parts like his eye, leg, and arm were three-dimensional animated separately from his 2D drawn clothes and body. In order to test how a computer-generated body part (specifically John Silver's cyborg arm) would mesh with a traditionally animated character, the crew took a clip of Captain Hook from Peter Pan and replaced his arm with the cyborg's arm.[25]B. E. N., the abandoned navigational robot, his entire character was completely 3D animated. These three-dimensional animated characters were rendered flat and superimposed into each frame, meaning the three-dimensional objects in the scene were rendered in a way that made them appear two-dimensional.
Throughout the entire film, the locations of the characters were CG environments, from the ship they were aboard for the majority of the film to Treasure Planet itself. To create this the creators utilized a program called Deep Canvas, to create these environments. Deep Canvas is a 3D modeling program created by Disney art directors and computer programmers for their use in Tarzan (1999). Deep Canvas allows a team of technicians and artists to sculpt a three-dimensional dynamic environment out of rough geometric shapes. And then using a multi-plane camera that can move through an environment with ease allows them to move freely with a virtual camera as if it was an actual set."Virtual Sets," wherein they created entire 360-degree sets before they began staging the scenes.[5] After the sequence is complete they combined this process with traditionally-drawn characters in order to achieve a "painted image with depth perception" it is sent to character animators who then draw the 2D traditional characters and some of the immediate interactions with the environment. Then they maneuver it as they would maneuver a camera for a live-action film.[11] At the same time the Deep Canvas sequence is sent to background painters who take these grey geometric shapes and paint directly on top of them turning it into a lush background environment for each shot.
Animators also used maquettes, small statues of the characters in the film, as live three dimensional references throughout the animation process. Character sculptor Kent Melton mentioned that the first Disney film to use maquettes was Pinocchio (1940) and that this paved the way to the formation of an entire department devoted to character sculpting. Keane noted that maquettes are not just supposed to be "like a mannequin in a store", but rather has to be "something that tells you [the character's] personality" and that maquettes also helped inspire the way actors would portray their roles.[27] Lizley (talk) 15:51, 23 March 2020 (UTC)