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Here is an interesting article I have encountered: The year role-playing games broke. I don't know how it can be worked into the existing article, though... Chronologically, it would fit at the end of the Golden Age section, I think. --Koveras☭ 14:29, 21 March 2012 (UTC)[reply]
Should probably mention the new Kickstarter trend (e.g. Wasteland 2). However, I haven't been keeping up with developments recently. SharkD Talk 06:55, 11 April 2012 (UTC)[reply]
Well, one game is not really a trend. So far there have been a few established designers that have gone this route in the past few weeks, but Wasteland 2 is the only prominent RPG I am aware of. Also, while there may be a larger trend developing in terms of niche genres that have been ignored by risk adverse publishers gaining new life through Kickstarter funding, its really too soon to reach any kind of conclusion. If the first round of games flop or too many developers turn to Kickstarter at once and thereby cause resources to be spread too thin amongst projects, the whole movement could still flounder. Until the implications are clearer across the entire video game space, I don't think this article is the best place to discuss this trend. Its certainly a fascinating development to keep an eye on, however. Indrian (talk) 07:40, 11 April 2012 (UTC)[reply]
There are four RPGs being worked on right now: Banner Saga, Wasteland 2, Shadowrun Returns and Class of Heroes 2. SharkD Talk 23:18, 20 April 2012 (UTC)[reply]
Hey, its a trend that should be covered somewhere on wikipedia, but I do not think the influence has been felt on RPGs yet. Once a few of these projects launch, we will have a better idea of what their impact will be. Indrian (talk) 23:41, 20 April 2012 (UTC)[reply]
Grim Dawn is another one. SharkD Talk 23:43, 20 April 2012 (UTC)[reply]
I think this article is in need of some proofreading. Especially parts where the narrative seems disjointed and the grammar is just "off". Is now a good time to nominate the article for FAC or peer review? SharkD Talk 04:27, 27 April 2012 (UTC)[reply]
This article was recently nominated for GA status. However, it currently fails criteria 1b with regards to meeting the "manual of style guidelines for lead sections" which says "The lead should define the topic and summarize the body of the article with appropriate weight." While this current lead, defines the topic, it does not summarize the body of the article. maclean (talk) 05:48, 27 May 2012 (UTC)[reply]
Is the current lede any better? SharkD Talk 19:13, 30 May 2012 (UTC)[reply]
Yes, that was a positive addition to the lead. Generally, aim for this WP:LEAD#Length, but really these prinples that should be incorporated into the lead: WP:LEAD#Introductory text. —maclean (talk) 20:14, 30 May 2012 (UTC)[reply]
I've expanded it a bit further. Is that sufficient? SharkD Talk 21:16, 30 May 2012 (UTC)[reply]
Beginning my review. This may take a while, as the article is pretty hefty, and I intend to be thorough. Comments will come later today. —Torchiesttalkedits 19:15, 18 June 2012 (UTC)[reply]
Generally very good, but you should take one more slow read-through and look for minor grammar and punctuation problems. Or have someone else look it over, since it may be easier for them to spot the little mistakes at this point. I'm guessing you're a bit glazed from all the work you've done. :)
I suggest breaking the lead into multiple paragraphs. It's a bit wall of text-y right now. Also, there are a few WP:MOS issues. You need to go through and remove words that are too vague. For example, in the lead, you say, "Today role-playing games are once again popular..." "Today" won't always be today; change it to something like, "Role-playing games are once again popular in the early 2010s." You also need to define acronyms like CRPG, a term you use continuously without explaining at the beginning, e.g. role-playing game (RPG).
Also, in the Mainframe computers (late 1970s–early 1980s) section, you don't capitalize a lot of the game names. However, in the ones that have Wikipedia articles, they are capitalized in those articles. I believe they should almost all be capitalized, except for dnd, which isn't capitalized in its article. There may be some other exceptions, but take another look at those.
They are not capitalized since the PLATO platform they were developed for did not support capitalization in its file system. That's why dnd and pedit5 are not capitalized, and why the others shouldn't as well. SharkD Talk 16:40, 1 July 2012 (UTC)[reply]
At the beginning of Ultima and Wizardry (early–mid 1980s), you say, "For instance," which I believe is too casual in WP:TONE. You can just pull it, which will make the sentence stronger anyway. Look out for similar problems elsewhere. Further down in the second paragraph of that section, you have this: "According to Garriott, Ultima was now "more than a mere fantasy escape. It provided a world with a framework of deeper meaning?a level of detail [and] diversity of interaction that is rarely attempted."" Is that a typo, or is it what the source says? It should either be fixed or tagged with ((sic)) to avoid confusion.
Done. The typo exists in the source as well, so I didn't know what to do about it. SharkD Talk 16:49, 1 July 2012 (UTC)[reply]
In the Diablo section: "(Diablo's development was influenced by Moria and Angband[12][43])," you should always move the references behind punctuation. "Not least of all contributing to Diablo's success was its support for online, collaborative play through its online service, Battle.net..." This is phrased a bit awkwardly. Can you rewrite it to be a little clearer?
I disagree with moving the refs. I don't think there's a better place to put them, and putting them outside the parentheses would be misleading. SharkD Talk 16:56, 1 July 2012 (UTC)[reply]
Another minor punctuation issue in the Diablo section. You're using the hyphen "-" in places where you should be using the mdash "—" to break up interjections. The spot I'm looking at now: With the sheer number of items, locations and monsters found in such games - especially those of the hack and slash variety - it can be difficult to design an encounter that is both unique and works regardless of how a character has been customized." That should read "With the sheer number of items, locations and monsters found in such games—especially those of the hack and slash variety—it can be difficult to design an encounter that is both unique and works regardless of how a character has been customized. Another spot: "BioWare--once considered the "savior" of the Western RPG following a lengthy drought--are..." I do see that you've got this mostly correct in the article though.
Towards the end of that section, "An expansion pack to Diablo, titled Diablo: Hellfire, was released in 1997; followed by a sequel, Diablo II, in 2000. The sequel later received its own expansion, Diablo II: Lord of Destruction, in 2001; and three of the four titles are commonly sold together in stores as part of the Diablo Battle Chest over a decade later." That sequence is a bit confusing. Can you specify which were sold together? A little farther down, "all made use of procedural generation to generate game levels." Mix up the language a little here.
Moving into the Interplay section, the part about Fallout: "Black Isle soon followed up with a sequel, and a tactical RPG based on the franchise by third-party developer Micro Forté" Your link to Fallout Tactics is in the bolded text. Could you rewrite that to make it more obvious that the link is going to that specific game rather than to the concept of a tactical RPG?
I think you should move the Avellone quote up into the paragraph that focuses on Fallout. It's a bit late in the action where it is, after the summary of the Interplay games.
The problem is that the text gets squished when the browser window is small. SharkD Talk 17:15, 1 July 2012 (UTC)[reply]
Two thirds of the way down in the 21st century section: " Also beginning in 2006, Obsidian Entertainment was developing a role-playing game based on the Aliens film franchise, but it was later canceled along with an original title with the working name of Seven Dwarves." That's a bit awkwardly phrased.
I don't see the issue with this sentence. Two titles were cancelled: the Alien title and an original IP. Do you have any suggestions on how to rewrite it? SharkD Talk 17:43, 1 July 2012 (UTC)[reply]
Just a little past that, you've got this: "The third game in particular was notable for its 'ton of quests, rewards exploration[sic] and approachable combat', but also for its 'system hogging, feeling unfinished[sic] and atrocious voice acting'." I see what you're doing here, but why no try rewriting your framing comments to build around the original text, instead of noting that the verbs and such don't match?
Towards the end of the Recent video game consoles and multi-platform titles section: " there is still a stigma of nerdiness associated with the term "role-playing game" that developers and publishers prefer to avoid." Put "nerdiness" in quotes, assuming you're quoting the source.
It's not a direct quote. It's merely implied, so no quotes. SharkD Talk 17:43, 1 July 2012 (UTC)[reply]
In the See also list, you should remove everything except the "Cultural differences" link, as all the others already appear earlier in the article.
Done. Actually, I removed the whole section. SharkD Talk 17:43, 1 July 2012 (UTC)[reply]
I believe you can split the list of specific references you've got at the top of your list, like Barton, Matt (2007-02-23). "The History of Computer Role-Playing Games Part 1: The Early Years (1980–1983)". in a separate section either above or below the References section, and call it Bibliography.
I've noticed this is a few spots, and it's incorrect grammar. You should not be using the word "and" immediately after a semicolon. In some cases, changing it to a comma will fix the problem, but in other cases, you could remove the "and". Just remember that a semicolon should be dividing two pieces of text that can each be read as a complete sentence individually.
I have trouble with punctuation, so I'd appreciate if someone else were to fix these. I do know that semicolons can also be used to separate lists of lists and sentences such as "She saw three men: Jamie, who came from New Zealand; John, the milkman's son; and George, a gaunt kind of man.". SharkD Talk 17:43, 1 July 2012 (UTC)[reply]
The two RPGVault references (currently #119 and #120) timed out. "The History of Console RPGs" (#19), "Diablo III Launching May 15" (#52), "Former Obsidian artist Ian Ameling's resume" (#86), "[Games Convention] Further Details About RPB" (#95), and "Mass Effect is a Game Worth Waiting For From BioWare" (#110) are dead.
I was able to find archived versions of some of these. But the rest remain dead. SharkD Talk 18:33, 1 July 2012 (UTC)[reply]
B. Citation of reliable sources where necessary:
In the section on Ultima you say, "the landmark multiplayer online series, Ultima Online (1997)" is unsourced. The fact that it was a spin-off is uncontroversial, but calling it "landmark" definitely needs a reference.
The next paragraph, you say, "the Wizardry series would feature a 3D, first-person view, an intuitive interface, party-based combat, and pre-constructed levels that encouraged players to create their own maps." That needs a source of some kind, especially the last part.
In the Golden Age (late 1980s–early 1990s) section, you say, "The Gold Box series is probably what SSI are best known for; and is considered one of the defining series of the "Golden Age" of CRPGs." That strong of a claim definitely needs a citation. I'd also avoid saying "probably", which won't be necessary if and when you find a source making a clear statement on the subject.
Near the end of that section, third from last paragraph: "Sierra Entertainment, known for its point-and-click adventure games, would produce the Quest for Glory series beginning in 1992, combining CRPG and adventure game mechanics together into a highly unique mix." I'm thinking "highly unique" needs a cite. Right after that, you use some WP:WEASEL words: "Featuring involved stories, complex puzzles, as well as (lamentably, to some) arcade-like combat, the series would continue for a total of five titles, the most recent of which was released in 1998." It's not in the source at the end of that sentence, so you'll need to be more precise about exactly who thought the arcade-like combat was a negative, and cite it.
At one point, you say, "Of particular note is 1987's NetHack, an update of Rogue that arguably surpassed the original in popularity, complexity and sense of humor—as well as through its continuous extensions and updates over nearly two decades." and cite Barton 2007a, p. 2, but then note "Barton cites Hack instead of NetHack, however; and fails to mention its 'sense of humor'." If the source doesn't match the name, and doesn't describe it as humorous, that looks like original research. Can you explain what your thinking is on writing things that way?
Fixed. The statement was original to the article before I started working on it, and I still completely agree with it. SharkD Talk 21:09, 1 July 2012 (UTC)[reply]
In the Decline section, there is this line: "Finally, games became more cinematic as opposed to novelistic, as in Knights of the Old Republic, with a focus on a single player-made character progressing through the game and acting as the player's sole avatar." Reading the source, I don't think this is an accurate summary of its contents. The main problem is the fact that KOTOR came out in 2003, eight years after this decline. The games mentioned in the previous sentence are all from the mid-to-late 1990s, which makes sense as adaptations to the changing technical environment. KOTOR, in the source, reads like more of an example of the enduring legacy of that change, not one of the games that moved the genre in that direction. I'd say you should just remove it from the sentence, which is otherwise okay. Right after that, I'd suggest putting "silliness" and "weirdness" in quotes, to make it clear you're pulling the idea from the source. Otherwise, it reads like original research.
Done. The source does however cite KOTOR as an example. SharkD Talk 21:28, 1 July 2012 (UTC)[reply]
Talking about Baldur's Gate, you say: "At the time—and despite being real-time instead of turn-based—the games created the most accurate and in-depth D&D simulation to date, and featured support for up to six-players in co-op mode.[62]" The quote in that citation doesn't seem to support the assertion "despite being real-time". In fact, Baldur's Gate actually has turn-based combat that simulates real-time, I believe, since everyone in combat gets to take their limited actions during a "round" before the next round begins. There's an option to pause at the beginning of each round of combat. That might be a technicality and besides the point, but the statement that it was accurate despite being real-time doesn't look backed up by the source.
Fixed. However, the comment was meant to differentiate Baldurs Gate from SSI's Gold Box series and Troika's The Temple of Elemental Evil, both of which were turn-based. The difference is not a minor one, and arguably could be interpreted as meaning the Gold Box games were in fact MORE accurate. SharkD Talk 21:28, 1 July 2012 (UTC)[reply]
The middle paragraph of the Early 21st century (2000s–present) section: "...followed by the highly anticipated The Temple of Elemental Evil (2003)" There's no source backing up that claim. A little further in that same paragraph: "Although these games developed an enthusiastic fanbase, none of them were financially successful or sold particularly well. ToEE in particular was heavily criticized for shipping with numerous bugs, and caused an outcry when Atari dropped early support for the game. 2005 saw Troika Games in financial trouble, and most of the developers left for other studios, rendering the group dead.[82][83]" Do sources 82 and 83 back up all the statements made in here? Just want to clarify, since they're only at the end of the paragraph.
In the Independent games and Eastern Europe section, you've got a huge list of games, broken down by genre and hybrid genres, but without any sources. Can you find a way to source this a little better? It seems to be getting a little too precise with the terminology to be unsourced. Alternatively, I would probably be okay with removing the sub-genre terms and just mentioning the different regions and countries the games are from, since that's not a controversial statement.
Done. I added some refs. Hopefully they will help. SharkD Talk 00:15, 2 July 2012 (UTC)[reply]
Is it broad in its coverage?
A. Major aspects:
Covers all the time periods quite well and in depth.
A. Images are copyright tagged, and non-free images have fair use rationales:
B. Images are provided where possible and appropriate, with suitable captions:
All the images check out, but similarly to what I said above, the last Oblivion image needs to be rephrased to avoid time-dependent phrases like "the past decade".
Despite my tons and tons of comments, corrections, and complaints above, this is overall a fantastic article, and I commend you for your efforts. I'm pretty sure you should be able to deal with most of my nitpicking without too much trouble, and this should be able to be promoted in the near future. Putting the article on hold until you have a chance to address the issues I've listed. —Torchiesttalkedits 17:32, 19 June 2012 (UTC)[reply]
Thanks for the response! Sorry I didn't get to it earlier, but I was gone visiting family for the past week or so. I'll do so now. SharkD Talk 02:51, 1 July 2012 (UTC)[reply]
Great work on all your fixes. I'm fine with the few minor issues you disagreed about, as they're not that crucial. I did some copy editing to clean up a few minor problems, and pulled two of the dead references, as they seemed unnecessary. The Diablo III release link actually works okay; the link checker gave a false alarm, I guess. Other than that, I think it's good to go! Awesome job. —Torchiesttalkedits 04:10, 2 July 2012 (UTC)[reply]
Thanks so much for your assistance!!! SharkD Talk 04:19, 2 July 2012 (UTC)[reply]
removal of image which was under CC from commons[edit]
Hi SharkD, I want to discuss the removal ([1]) of a high-quality screenshot of an actual game which should be preferable before low resolution fair-use images which make the majority of the other images in this article. Also, the given reason sounds strange to me, "image limit"? Such an policy would be new to me. thanks Shaddim (talk) 19:30, 7 July 2012 (UTC)[reply]
Wikipedia frowns on articles having too many Fair Use (i.e. non-free) images in a single article. I fear we are approaching that limit already at five four images. Secondly, high-resolution Fair Use images are a BAD thing. Low-resolution images are preferred. Expect someone in the near future to come along and reduce the size of your image to something smaller. Thirdly, I don't think the image you selected shows us anything new. We already have an image of a first-person, tile-based game (Dungeon Master). Lastly, I don't think LoG is nearly well-known enough to be featured in the article with its own image. SharkD Talk 20:16, 7 July 2012 (UTC)[reply]
Hi sharkD, exactly that was my point, the LoG image is NOT a fair use image. It is a much better image because licensed for use on wikipedia (see here File:Legend of Grimrock screenshot 01.jpg)! So this image can be used without restriction and should be prefered before fair use images. :) Also, I think the LoG image is better as it shows the game situation AND an character sheet and inventory. cheers Shaddim (talk) 20:31, 7 July 2012 (UTC)[reply]
I still don't think LoG occupies an important enough place in VG history. It shows nothing new that the existing images don't already do, and it doesn't show anything better (or even as well) than the existing images already do. And, I can virtually guarantee that another image will be removed to make room for it. It may be notable as a Dungeon Master clone, but that doesn't help our article. SharkD Talk 20:43, 7 July 2012 (UTC)[reply]
Ok, the up to now limited importance of LoG is an aspect to consider. But maybe this is now to late, as fair use only applies if no free image alternative is available, as far as I know. And we have now a free one. Should we close our eyes? ;) Shaddim (talk) 20:51, 7 July 2012 (UTC)[reply]
A free alternative to what? Dungeon master? The Elder Scrolls? Fallout? What?! SharkD Talk 01:13, 8 July 2012 (UTC)[reply]
as illustrating example of a 3d realtime roleplay game, a dungeon crawler. Advantages: high resolution, multi purpose (game situation, character sheet, character inventory), a real free image without restrictions and as last point it is actual and visual pleasing picture. Overall, can you please give me link to the policy where the amount of pictures is limited, I want to read and interprete this policy myself, thanks Shaddim (talk) 06:55, 8 July 2012 (UTC)[reply]
Such a limit hasn't been formalized, AFAIK. SharkD Talk 19:06, 8 July 2012 (UTC)[reply]
I am nominating this for featured article because the article has already passed GAN and I think it is FA-worthy. Please note that I generally only have Internet access on the weekends, and may take a while to respond. SharkD Talk 16:54, 7 July 2012 (UTC)[reply]
I'm not going to oppose, exactly, but I see a few things that need work before this can pass. One relatively straightforward fix needed is to normalize all the citations. Make sure you have as much information for them all as possible, specifically author, title, work, and publisher. Also, get all the date formats to match. Right now, you're using at least three different ones. I'd also like to note for other reviews that the "Diablo III Launching May 15– Digital Pre-Sales NOW OPEN" link is not dead. It's getting a false positive that I discovered in the GAN a couple weeks ago. —Torchiesttalkedits 01:31, 8 July 2012 (UTC)[reply]
I've never used the "work" field before. What is its purpose? SharkD Talk 03:05, 8 July 2012 (UTC)[reply]
Also, which date format is preferred, and do the format of the "date" and "accessdate" fields need to match? SharkD Talk 05:46, 8 July 2012 (UTC)[reply]
"title=" is normally the actual title of the article, while "work=" is either the book, or the website, for example. As for the dates, no format is preferred, they just all need to match one way or the other. —Torchiesttalkedits 11:41, 8 July 2012 (UTC)[reply]
I went ahead and fixed the dates for all the Web citations. Also, is it OK to use the "publisher" field for the website? That's what I've always done. SharkD Talk 19:02, 8 July 2012 (UTC)[reply]
I'm not sure. In some cases, the publisher is not the same as the site. Hopefully, someone else more knowledgeable can comment on it. —Torchiesttalkedits 22:39, 8 July 2012 (UTC)[reply]
The citation template italicizes the name of the "work", which is a problem because Website names should *not* be italicized. See: Bramwell, Tom (2010-06-14). "Fallout: New Vegas dated". Eurogamer. Eurogamer Network Limited. Retrieved 2010-06-14.SharkD Talk 22:59, 10 July 2012 (UTC)[reply]
Oh, just wanted to add that I agree with what you said here about not necessarily italicizing websites. I've been using the publisher field for them myself now. —Torchiesttalkedits 23:38, 4 August 2012 (UTC)[reply]
What I did was italicize them within the article so that they cancelled each other out, resulting in no italicization. It would be better though if the template itself offered a better solution. SharkD Talk 04:12, 5 August 2012 (UTC)[reply]
Agreed. The ((cite web)) template really needs a "site=" parameter. —Torchiesttalkedits 16:58, 6 August 2012 (UTC)[reply]
I filled in the work and publisher fields of all the references except for a few press releases which I don't know how to handle. SharkD Talk 03:28, 12 July 2012 (UTC)[reply]
For those, I think you would use the name of the news service that is showing it, e.g. Business Wire. —Torchiesttalkedits 04:05, 12 July 2012 (UTC)[reply]
Oh, or in the case of something like the Diablo III release information, the publisher should be ActivisionBlizzard. —Torchiesttalkedits 04:07, 12 July 2012 (UTC)[reply]
Weak oppose - All your citations are not right and lastly you may want to fix the grammar a tad. ObtundTalk 02:51, 8 July 2012 (UTC)[reply]
Yes, could someone please take a look at the grammar and punctuation? They are not my strongest attributes. SharkD Talk 03:05, 8 July 2012 (UTC)[reply]
Can you be a bit more specific? I took a quick look at the citations and they look fine to me... Axem Titanium (talk) 13:49, 9 July 2012 (UTC)[reply]
Well, there are some places missing citations (example: 1. "Unlike many of the classic "Golden Age" RPGs..."), and footnotes like 2. "But later deleted and lost to history..." should be rephrased to be encyclopedic. As far as the citations themselves, on a quick look, 3. References should come before Bibliography, 4. sources like this one are of unclear reliability, 5. publications like The Escapist should be italicized, 6. citations like FN41 are incomplete, some are inconsistent (7. compare for example FNs 93 and 104, some 8. like FN119 are missing publisher, etc. Nikkimaria (talk) 23:48, 9 July 2012 (UTC)[reply]
I completed numbers 2, 3, 6, 7, and 8. (Sorry for editing your post by adding the numbers.)
As for number 4, WP:VG/RS shows that the notability of the site has been discussed several times with no clear conclusion. The closest to a conclusion was this discussion where the site was considered "situational".
As for number 5, why should The Escapist be italicized? Websites are typically not. SharkD Talk 00:03, 11 July 2012 (UTC)[reply]
Just a note (this isn't a review): The Escapist should be italicized because it considers itself to be a magazine. That's why GamePro is italicized but IGN is not. Nomader (talk) 12:49, 13 July 2012 (UTC)[reply]
As for number 1, I'll keep looking for a source. SharkD Talk 00:03, 11 July 2012 (UTC)[reply]
I removed the sentence completely as I could not find a source. SharkD Talk 03:28, 12 July 2012 (UTC)[reply]
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Comment: very interesting article, and seems like you've covered a lot of ground here. I would have suggested a peer review between good and featured article candidacies though. The prose does not seem to be at featured standards.This may not be true anymore, since substantial copyediting has occurred over the past week. Mark Arsten (talk) 04:31, 4 August 2012 (UTC) A few comments at a brief glance:[reply]
Having a section titled "Recent video game consoles and multi-platform titles" is probably not a good idea, it would be better to use a more specific term than the vague "recent".
"Lastly, veteran game designer Cleve Blakemore's "Golden Era" retro-RPG, Grimoire, became notorious for having been "close to release" for over a decade, leading many to label it as vaporware.[138][139][140] However, Blakemore staunchly denies this" What does the "this" in the second sentence refer to?
He's denying the fact that his game is vaporware. SharkD Talk 23:56, 10 July 2012 (UTC)[reply]
"One of the few successful video game RPGs not set in the swords-and-sorcery setting, Fallout was notable for its open-ended, largely non-linear gameplay and quest system, tongue-in-cheek humor, and pervasive sense of style and imagery highly reminiscent of Interplay's earlier Wasteland" This is a pretty awkward sentence, particularly at the end. Also you might want to attribute the description of notable.
Hopefully I fixed the awkwardness. As for the game's notability, is this not satisfied by the two citations I provided? SharkD Talk 23:56, 10 July 2012 (UTC)[reply]
"Inevitably, 2005 saw Troika Games in financial trouble" There's probably a clearer way to say this.
I removed the "inevitably", but am not sure what other changes to make. SharkD Talk 23:56, 10 July 2012 (UTC)[reply]
"The third game in particular was notable for having a "ton of quests", rewarding exploration and approachable combat, but also for its high system requirements, unfinished feeling and atrocious voice acting." I'd prefer that you attribute these descriptions to critics, rather than saying in Wikipedia's voice that the acting was "atrocious".
"And, collectively, Interplay's Fallout, Planescape: Torment and Baldur's Gate (particularly the last[67]) are considered examples of some of the finest RPGs ever made." According to whom? Fans? Critics? Industry executives?
Well, I can only cite the opinion of critics. SharkD Talk 01:03, 11 July 2012 (UTC)[reply]
"Two expansion packs, Shivering Isles and Knights of the Nine, were eventually released, as well as several, smaller downloadable packages costing each between $1–3." too many commas here.
New wording: "Two expansion packs, Shivering Isles and Knights of the Nine, were eventually released, as were several smaller downloadable packages costing each between $1–3."SharkD Talk 01:03, 11 July 2012 (UTC)[reply]
"In [[1997 in video gaming|1997]], Black Isle released the groundbreaking" I'd suggest avoiding the easter egg link here.
"one of the goals during development was to reproduce the feel of a live pen-and-paper RPG experience, complete with human dungeon master." Should this be "a human dungeon master" or "human dungeon masters"?
I think the current wording is correct in this case. SharkD Talk 01:06, 11 July 2012 (UTC)[reply]
I've only done a few of the most obvious ones, so far. It'll take a number of passes to thin them out without removing too many. —Torchiesttalkedits 01:59, 11 July 2012 (UTC)[reply]
There are (or were) a few that are linked twice--once in the lead or first occurrence, and once in the sections dedicated to them. Is that too much? SharkD Talk 03:31, 12 July 2012 (UTC)[reply]
It's definitely okay to link in the lead and then the first time the item appears in the body of the article. I'm not sure about linking again in a dedicated section. I have been removing that type of link so far. —Torchiesttalkedits 04:05, 12 July 2012 (UTC)[reply]
I have finished removing duplicate links. But I'm not sure which games are not linked on their first occurrence. —Torchiesttalkedits 02:00, 27 July 2012 (UTC)[reply]
Have you considered mentioning Kingdoms of Amalur? I never played it but it was billed as a "new entry" in the RPG landscape.--124.182.160.245 (talk) 08:02, 15 July 2012 (UTC)[reply]
Comment I really liked reading the article but I found several instances where the first use of the name of the game is not wikilinked. Nergaal (talk) 22:25, 26 July 2012 (UTC)[reply]
Support, if I may, strictly in terms of criteria 1b–1e (the article is comprehensive, well-researched, neutral, and stable) and 4 (appropriate length and focus). Disclaimer: I have done some minor technical edits on the article over the past month. —Torchiesttalkedits 02:24, 27 July 2012 (UTC)[reply]
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Comments I don't like to definitively say yes or no on prose, not considering myself a great arbiter of FA-level style, but I'm pretty tempted to say this needs a general copy edit. There are quite a lot of long, dense and not terribly elegant sentences, though some sections flow better than others in this respect. A few other bits and pieces that stood out:
Some possible tone issues here and there, such as saying that games were "more or less" the same (first section); talking about level creation "on the fly" (end of action-RPG section) and the need to "wow" audiences (start of last section).
I think "wow" (used as a verb) is correct, but the others can be changed. SharkD Talk 04:43, 29 July 2012 (UTC)[reply]
I'm likely to change that "wow" when I get there, unless it's part of a quote. It's too informal. Dementia13 (talk) 17:44, 30 July 2012 (UTC)[reply]
"On the fly" got past me, but it won't fly, either. Fixed. Dementia13 (talk) 19:18, 30 July 2012 (UTC)[reply]
At the end of the Decline section it's written that NPCs "became chattier", then the prose refers to "silliness and weirdness" and then calls anthropomorphic characters "embarrassing". I don't have any problem with the choice of words per se, but the quick succession of them kind of feels like the prose has veered from dry and disinterested to light-hearted punditry. As well, I think it's also caused by an overlap between levity in the word choice (see above) and subjective opinion (see below).
"Silly" and "weird" remain, however the others have been fixed. SharkD Talk 03:46, 5 August 2012 (UTC)[reply]
In the console/multi-platform section, you've used the word "Ironically" to describe Bioware's change of direction. Dropping "ironic" into the prose is a personal peeve, as it so often indicates OR by a passing editor, and I see this sentence is sourced; but nevertheless I think there should be more specific attribution in the prose as to who said this situation is "ironic". I don't think all opinion needs direct attribution but maybe some of the stronger subjectivity: possible examples include the "embarrassing" animal characters mentioned above and the assertion that "innovation and quality need not necessarily be stymied" in the Indie/Eastern Europe section.
"Ironically" and "embarrassing" were deleted for POV reasons. As for the part about "innovation and quality", I'm actually not sure that statement's strong enough. One reason for the appeal of low-budget "grindhouse" films is that filmmakers were forced to use additional creativity in the absence of large production budgets. That likely applies here, and would be a good point to make, if it could be sourced. Dementia13 (talk) 04:01, 31 July 2012 (UTC)[reply]
"replayability" (in the Diablo section) surely can't be a word, and is dubious even as a neologism. At least use "replay-value".
From Replay value: "Replay value or replayability is a term found in combination with video games, but it may be also used to describe other kinds of games, movies, music, or theater plays. (...)"Here you can get some G-hits limited to our project's good sources. That said, "replay value" works just as well. SharkD Talk 04:32, 29 July 2012 (UTC)[reply]
Fair enough. My spell-checker dislikes "replayability" but not "replay-value". bridies (talk) 07:08, 29 July 2012 (UTC)[reply]
Noting the discussion above, regarding citations: You may wish to check the MOS to see whether this is life-or-death, but it's my understanding that print mags are italicised, websites not (The Escapist is a debatable exception because while a website it stylises itself with italics; there may be a discussion confirming our practice re. it somewhere).
The problem is that the citation templates automatically italicize the "work" field regardless of whether he source is a website or magazine. SharkD Talk 04:32, 29 July 2012 (UTC)[reply]
One reason I don't use the templates :) I think you need to enter websites under "publisher" rather than "work", or something. bridies (talk) 07:08, 29 July 2012 (UTC)[reply]
Templates :( I recommend against them. Don't convert a completed article, but for a new article, they're best avoided. Dementia13 (talk) 17:44, 30 July 2012 (UTC)[reply]
Hopefully I have fixed all these issues. SharkD Talk 04:02, 5 August 2012 (UTC)[reply]
On criteria 1b and c: I don't know a great deal about RPGs, but based on my familiarity with other genre articles, I think the length, detail, breadth and depth of content look good, as well as the structure. I plan to check some individual sources in the next day or two. That said, a couple of minor points:
In the first section there's a sentence listing roguelike games with no other information (see below) or sources.
Clicking on the links takes readers to the games' individual articles. Do I need to provide additional information if these articles already categorize the games as roguelikes? SharkD Talk 04:32, 29 July 2012 (UTC)[reply]
You'd need secondary sources calling them roguelikes. But it's also pretty much the same issue as below. bridies (talk) 07:08, 29 July 2012 (UTC)[reply]
In the Diablo/action-RPG section there's another list, here of action-RPGs. These ones are sourced, but there's no other information on why they're worthy of note (it's not like an RPG is itself a rare thing by this point) and it thus feels pretty arbitrary and overly-detailed. bridies (talk) 07:25, 27 July 2012 (UTC)[reply]
I suppose these could be trimmed a bit. SharkD Talk 04:32, 29 July 2012 (UTC)[reply]
I'm starting a copy edit, which will be thorough and may take a couple of days. I typically find phrases that I can't clean up because they're unclear, and I'll point these out on the article's talk page. Dementia13 (talk) 17:17, 27 July 2012 (UTC)[reply]
I'll start working on the above points once you're done. SharkD Talk 20:59, 29 July 2012 (UTC)[reply]
Good idea. It should be done by tomorrow, tonight if I'm feeling frisky. A number of the above issues will be, and some have already been, corrected by the copy edit. You'll find that the completed sections flow more smoothly, and are free of the informal and POV language that occasionally appeared. Dementia13 (talk) 22:30, 30 July 2012 (UTC)[reply]
break 2
Belatedly noticed the copy edit is finished, so here's a start to the source check I promised (will read through to see how the copy edit went later):
"Ultima III is considered by many to have been the first modern CRPG." Source says: "Ultima III, a game that many CRPG enthusiasts cite as the first modern CRPG." Y
Start of the Ultima and Wizardry section says: "The early Ultimatum, later called Ultima,[14] and Wizardry games may have been the most influential on later RPGs." Which is the cite for this? Is it the next cite which comes along, mid-sentence a couple of sentences later (next to a mention of Time Bandits)? Or one of the two cites at the end of that sentence, or what? ?
That got turned around during the copy edit. Ultima should really be mentioned first, as the title Ultimatum was only used while the game was in production. As for Ultima and Wizardry being the most influential, I do not recall. Barton says (speaking of Ultima), "What the genre really needed was a definitive game (or preferably a series) that would help garner momentum for the genre," and (speaking of Ultima and Wizardry), "Together, these two series helped define the genre."[3]. Comments? SharkD Talk 20:01, 4 August 2012 (UTC)[reply]
Suggest something like: "Ultima and Wizardry are/were definitive games which began to popularise the genre". bridies (talk) 10:29, 7 August 2012 (UTC)[reply]
If Ultimatum was only used during production, then perhaps it shouldn't be mentioned at all. If no released game in that series bore that title, it's essentially trivia. Dementia13 (talk) 20:06, 9 August 2012 (UTC)[reply]
I'm not sure "popularity" is what Barton is talking about when he refers to the "momentum" of the genre. Rather, they helped "define" what we expect to see (feature-wise) in an RPG today. SharkD Talk 00:25, 11 August 2012 (UTC)[reply]
Implemented the change, but rather than "popularise" I wrote "build", which should encompass both notions. bridies (talk) 16:18, 11 August 2012 (UTC)[reply]
In the Golden Era section, the paragraph on Dungeon Master says: "It was also one of the first series to popularize the real-time, first-person viewpoint common in first-person shooters and more recent games such as The Elder Scrolls IV: Oblivion." The source notes the real-time system was unusual at the time, and it compares it to a first-person shooter; but as far as I can see it doesn't say explicitly that it helped popularise this view, in FPS games or otherwise (can't see any reference to Oblivion either). ?
Might want to change "popularize" to "feature" and "common" to "as seen in". Barton says (speaking about first-person versus overhead or isometric graphics), "Gamers were just as divided in 1988 over games like Pool of Radiance and Dungeon Master as they are about Neverwinter Nights 2 and The Elder Scrolls IV."[4]SharkD Talk 20:07, 4 August 2012 (UTC)[reply]
Ah yes, missed the Elder Scrolls mention as it's above the main DM section. Semantics, but I think what the source is explicitly saying is that the first-person perspective was unusual for the time rather than it being one of the first to use this viewpoint. I've just changed this, hopefully not a big deal. Ybridies (talk) 15:29, 6 August 2012 (UTC)[reply]
The end of the first paragraph on Indie games says: "Independent developers can be successful, if they deliver what large companies cannot.[81]" This is supported but I think it needs to be more detailed/explicit. The source certainly says: "Indie RPGs may never be able to compete head-to-head with big-budget RPGs in the mainstream commercial marketplace, but they don't have to if they can excel at giving gamers what the big RPGs can't." But in context that's right after: "I think the indie-RPG scene can fill in the "old school" RPG niche, where you won't be expected to have full VO, and hence have as much dialogue as you want; where you can have that 100-plus hours of gameplay; or where you don't need to pay for a bleeding-edge graphical engine to ensure maximum cinematic effect. You can still have fun without those things. For example, I tried out the Eschalon: Book 1 demo a while back and had fun with it. It had good exploration and world interactivity." There are at least one or two more examples in the source and I think you need the context/detail to understand what is meant by "if they deliver what large companies cannot". Y? kindasorta
I just got done expanding that section. Hopefully it is what you wanted. SharkD Talk 05:27, 5 August 2012 (UTC)[reply]
Yeah, fine now, content-wise Ybridies (talk) 15:33, 6 August 2012 (UTC)[reply]
"Interplay, BioWare, and Black Isle" says: "Baldur's Gate (1998) provided an epic story with NPC followers and written dialogue that continued through both titles and two expansion packs,[4] and solidified BioWare's reputation as one of the premier designers of RPGs in the late 1990s and into the next decade. Black Isle produced an even more combat-oriented series, Icewind Dale, soon thereafter.[68]" Not sure where the cite for the second part of the first sentence is, as it does not appear to be covered by the cite at the end of the next one. ? The second sentence is supported: "Icewind Dale lets players create and control six characters, and since the game is so focused on combat, building a properly balanced party is of paramount importance." Y Though I might drop the word "even", as a side note. bridies (talk) 13:50, 4 August 2012 (UTC)[reply]
Not sure that second bit has a source. SharkD Talk 22:35, 4 August 2012 (UTC)[reply]
I went ahead and just removed it. SharkD Talk 04:20, 5 August 2012 (UTC)[reply]
? The end of the Ultima/Wizardry sections says: "Dragonstomper, also from 1982, was the earliest role-playing video game produced for a console, the Atari 2600." However the source says this is a contentious issue. It first says: "What was the first console RPG? Accounts vary, but most fingers point to Enix's Dragon Quest (Dragon Warrior in the US)" but then quotes fellow GameSpot journalist Joe Fielder opining Dragon Stomper is the first. And then it says: "A devoted gamer could make a decent case for either of these Atari titles founding the RPG genre; nevertheless, there's no denying that Dragon Quest was the primary catalyst for the Japanese console RPG industry". Whether or not these are RPGs being based on subjective analysis of gameplay elements (fantasy/medieval setting, random monsters, quest format), I think the article should note Fielding's point, but should mention and indeed give more weight to Dragon Quest as being far more influential and commonly cited as the first console RPG. bridies (talk) 11:24, 7 August 2012 (UTC)[reply]
Now reads: Dragon Quest is most commonly claimed as the first role-playing video game produced for a console (the Atari 2600), though journalist Joe Fielder cites the earlier Dragonstomperbridies (talk) 14:28, 11 August 2012 (UTC)[reply]
Y after some tweaking. The statements regarding thematic consistency, "weirdness" and "embarrassing" characters mentioned above are supported (I note "embarrassing" has been ditched anyway): the source uses the word "weirdness" a number of times, talks of "silliness" and calls the "weird" cat-lizard-whatever-else "embarrassing". I still think there's a possible POV/prose issue with the loaded words though. The other possible issue is that the source takes a positive view of a lot of this "weirdness" as self-aware and interesting, even noting some of it has continued (in Fallout and Final Fantasy particularly). So I've taken the the liberty of rewriting it thus: "Video games became darker and more thematically consistent. Designers abandoned or reconciled some of the eccentric elements and pastiche of the 8-bit and 16-bit titles." bridies (talk) 11:27, 7 August 2012 (UTC)[reply]
Y ref 46. supports various points in the Decline section. bridies (talk) 06:13, 8 August 2012 (UTC)[reply]
Y Statements re. "three Bs" and their different styles, at the end of the Bethesda section is supported by the ref. bridies (talk) 06:13, 8 August 2012 (UTC)[reply]
? Last sentence of the article. It's supported, but is the best part of a decade out of date; is RPGDot reliable? It trumpeted the game as nearly ready and really good and that doesn't seemed to have been vindicated as accurate... bridies (talk) 06:15, 8 August 2012 (UTC)[reply]
? Penultimate sentence of the article. Not really seeing anything to support the words "notoriously", "vapourware" and "by many"; the questionable RPGDot again and a forum post, not ideal. bridies (talk) 06:13, 8 August 2012 (UTC)[reply]
Y Again tightened this up with a prose teak, but the last couple of sentences in "Video game consoles and multi-platform titles" section, paragraph 4 is supported by the source, which talks of how the game changed the authors definition of "RPG", the definition in general, "genre tension", elements of other genres, and "Mass Effect's surprising popularity seems to say that RPGs aren't novels, they're movies now." BioWare as former "saviour" of the RPG is also supported. bridies (talk) 06:13, 8 August 2012 (UTC)[reply]
Chipping in here: when I copy edited this article, I noted that the entire last paragraph was out of place. The final section has three paragraphs devoted to trends, and then it has this paragraph devoted to a single piece of vaporware (and despite protests to the contrary, it's vaporware until it gets released). That game would have to be awfully important to justify that paragraph, and I recommend that the entire paragraph be deleted. If the game gets released and becomes a classic, then it will be worthy of inclusion in the article. Dementia13 (talk) 01:35, 9 August 2012 (UTC)[reply]
Go ahead and remove that section. I'm OK with it. SharkD Talk 23:57, 10 August 2012 (UTC)[reply]
break 4
I'm doing a second, buff-and-polish copy edit. I'd hoped to finish it tonight but it'll probably be tomorrow. A couple of points on the prose:
I don't really get this sentence regarding Ultima's moral system: it "was subverted in later titles as unintended and unforeseen consequences became apparent in the surrounding world." It means it became more unpredictable? Or the consequences became ironic? Or just that it started to have tangible effects on the game world?
I don't recall either. I've ordered the book from my library. I should be getting it shortly. SharkD Talk 00:26, 14 August 2012 (UTC)[reply]
I re-read that section of the book. Apparently, in Ultima VI the player Avatar wakes up in the underworld and doesn't understand how he got there or why. Later he finds out that his actions in the previous game were causing unexpected problems down below, and that the denizens of the underworld were suffering as a result. He spends the rest of the game trying to fix the problems in both worlds instead of just the one.
I went ahead and removed the remark from the text. SharkD Talk 20:02, 19 August 2012 (UTC)[reply]
"[Might and Magic] is also notable for making race and gender an important aspect of gameplay." Maybe just a bit of context or clarification would be beneficial there. bridies (talk) 16:02, 11 August 2012 (UTC)[reply]
Barton says, "For instance, one of the kingdoms in Might and Magic is stringently anti-male, and an all-male party will not be welcomed. Likewise, character alignment (i.e., good, neutral, or evil) plays a role in which locations the party can visit."[5]SharkD Talk 00:33, 14 August 2012 (UTC)[reply]
Another sentence I don't quite grasp: A lack of technical standards among hardware manufacturers forced developers to support each manufacturer's implementation, or risk losing players. (Decline section)
The lack of common standards meant that hardware manufacturers came up with their own, individual solutions to technical problems instead of the same solution each time. Game and software developers were forced to accommodate each manufacturer's solution when developing a product. This was back in the day before plug-and-play. SharkD Talk 00:26, 14 August 2012 (UTC)[reply]
Fallout was nearly as influential on post-crash RPGs as Ultima was on Golden Age RPGs (Interplay, BioWare, and Black Isle section). What's the "crash" here? The 1990s decline? In which case I suggest rewording as "crash" seems to be a step up from "decline" and is possibly a bit confusing. bridies (talk) 01:57, 12 August 2012 (UTC)[reply]
Yes, it's the decline. RPGs, simulations, and adventure games all experienced this crash at about the same time. SharkD Talk 00:26, 14 August 2012 (UTC)[reply]
This following prose is too emotive and in the way it's presented as fact, appears biased: Like the movie industry, the indie video game scene plays a crucial role in formulating new ideas and concepts that mainstream publishers and marketing departments, stuck in their old ways, might otherwise deem unworkable or too radical.[86] And, history is filled with examples of movies that would never have passed muster among corporate decision makers, but ended up being huge hits and all-time favorites anyway.[86] (Last section). I don't have time to go through the source again but this needs more detached prose and/or more direct attribution (similar problem to previous examples discussed before). bridies (talk) 06:55, 12 August 2012 (UTC)[reply]
How about something like, "According to a number of developers during a group interview..."? (Maybe needs to be reworded.) SharkD Talk 00:28, 14 August 2012 (UTC)[reply]
I've just noticed that the penultimate paragraph is pretty horrible, essentially a blizzard of blue linked titles with no real information. Similar to the roguelike and Diable-clone lists that were cut, but a paragraph in length. It says that some have called Eastern Europe "a hotbed of RPG development in recent years." Again I don't have time to check the source, but it's one IGN article. Suggest summarising which games have actually had some impact or importance with other sources. Or if there's not much then just expanding from and leaving it at whatever is said in the IGN article. bridies (talk) 06:55, 12 August 2012 (UTC)[reply]
What is the penultimate paragraph? SharkD Talk 00:26, 14 August 2012 (UTC)[reply]
The middle paragraph in the Eastern European section. —Torchiesttalkedits 00:30, 14 August 2012 (UTC)[reply]
Conditional support Fairly sizeable condition but I'm putting this here given SharkD's limited time (and mine, right now). I have done another copy edit of the article and FWIW I believe the prose to be of a professional standard. This excepts the handful of minor prose points and a couple of weightier content concerns listed above; of course the support is contingent on these being addressed. Aside from that I believe the length, breadth, detail, structure and general content to be up to the required standard. I'll abstain from commenting on images, FURS etc. as it's not my thing. The other condition regards the attribution and accurate representation of the sources. I've checked a dozen or so claims against their sources - which is about all I have the energy for - and some were fine and the problems raised have all been addressed. But given the significant proportion of checks that raised questions or needed things to be changed, I'd want to see another editor check some more statements against the sources - and for these to come up "clean" - before I could wholeheartedly support. bridies (talk) 06:55, 12 August 2012 (UTC)[reply]
comments by Johnbod I should start by saying I know absolutely nothing about the subject (and have not entirely improved that by reading the article). The lead needs to be clearer as to what makes a role-playing video game. There are an awful lot of lists of games with little analysis (and I don't understand much of the analysis though technical ignorance), though I understand the difficulty of seeing the wood for the trees here.
Bibliograpy. If you are using refs like "Barton 2007a, p.37" you should start the bibliography entry by clearly showing this, for example using this style:
""Barton 2007a": Barton, Matt (2007-02-23). "The History of Computer Role-Playing Games Part 1: The Early Years (1980–1983)". Gamasutra. UBM TechWeb. Retrieved 2010-09-05.
The bibliography should be in alphabetic order.
There are 3 published books on the subject but these are cited far less than online sources, which makes me uneasy. I haven't examined sources for reliabity, though Barton, easily the main source, I suppose can be considered reliable-ish. You link to the google page on his book, which has two reviews starting: "I can only recommend this book to people who have NEVER played an RPG (or ANY kind of video-game)and even then I'd just tell them to spend an afternoon on Wikipedia to get pretty much the same effect ... Read full review" and "Don't buy this book. It's not much of a history, but rather a tedious, exhaustive catalog written in a deeply annoying, self-absorbed fanboyish style. Literally every game ever gets a page, with....". Hmmm. King and Loguidice fare rather better, though I accept they may not be as squarely on topic. I don't know how many other books are available on the subject.
Why are the titles of very early games not capitalized?
This is the history of an industry, or part of one, but there is very little financial or business information at all. I realize much information is never released, but it must be possible to do better than this; aren't volume figures released? Film articles generally now do this, though professional sports ones still tend to ignore such mundane issues too.
Having glanced at the "Eastern" equivalent, I can see splitting the subject was necessary, but is East/West an encyclopedic way to do it? Are the styles really that distinctive? I wouldn't know.
I'd like to be able to support, but after this long time at FAC already, I'm not sure this is going to happen, also noting bridie's comments above. If I knew more about the subject perhaps I would. An awful lot of work has gone in, but it's possible that GA is this article's natural level.
This is where I will address issues that need clarification from the main author/editor.
In the first sentence, is there a reason for "specifically" North America? If the idea is that North America is typically the main producer of such games, there's a less POV way of saying so, unless you have a reference that gives a reason like they're considered to be a waste of time/so ten years ago/evil or some such thing in other areas. Dementia13 (talk) 17:27, 27 July 2012 (UTC)[reply]
The "specifically..." bit was added by another author. I went ahead and changed it to "including". SharkD Talk 00:37, 29 July 2012 (UTC)[reply]
If North America has historically been the predominant producer, it's OK to say so, it just requires a reference. If there are any historical or cultural reasons why this is so, that would be a good inclusion. It appears that there is, as the games originated in US universities, and were influenced by other US games such as D&D and the Avalon Hill games. Dementia13 (talk) 18:16, 29 July 2012 (UTC)[reply]
Quite a number of European RPGs (including Eastern Europe) have been released in the last decade, as well as a handful in the 1990s. SharkD Talk 20:29, 29 July 2012 (UTC)[reply]
Under "Mainframe", several titles are mentioned in a row. Some give years, some don't. Does this mean that the several games listed before moria were all created in the same year, 1975? Dementia13 (talk) 18:08, 27 July 2012 (UTC)[reply]
No, it just means I don't have dates for those games. Would it be better to add "(????)" or "(19??)" after them to indicate that the exact dates are unknown? SharkD Talk 00:37, 29 July 2012 (UTC)[reply]
I don't know that the dates are necessary. I recommend to leave them blank if unknown. I can't find that it's specified in WP:MOS. The only information I can find is that the first date of publication is considered essential information, but that specifically refers to lists of literary works. I don't see why software titles wouldn't be done the same way, but it's not specified, and this is not a list. My instinct is, don't sweat it, unless you need to disambiguate two games that share the same title. Dementia13 (talk) 18:10, 29 July 2012 (UTC)[reply]
Also under "Mainframe": "Of particular note is 1987's NetHack, an update to Rogue considered one of the "oldest games in development" due to its continuous extensions and updates over nearly two decades." That reference is dated, and it's now over two-and-a-half decades. Consider supplementing that reference with one that indicates that the game is still under active development. Sorry about the slow progress, BTW, I lost web access for a good while. The pace should pick up. Dementia13 (talk) 18:10, 29 July 2012 (UTC)[reply]
Apparently the latest version of NetHack was released in 2003, so we should probably remove the comment entirely, or switch to past tense as in "was one of the oldest games in development." SharkD Talk 20:24, 29 July 2012 (UTC)[reply]
I cut it, because I don't see how it remains relevant, unless it's the only game, or one of few, to have been developed for so long. Dementia13 (talk) 21:08, 29 July 2012 (UTC)[reply]
That's too bad. I think only a few games have been developed for so long. SharkD Talk 04:17, 4 August 2012 (UTC)[reply]
"Ultima III was considered by many to be the first modern CRPG." I changed this, because that's the kind of thing that gets said only in retrospect. In other words, people of the time weren't saying, "Finally a modern CRPG!", that's us, looking back and trying to figure out where it all started, so the statement needs to be in the present tense. If that somehow violates what the reference stated, then change it back. Dementia13 (talk) 21:01, 29 July 2012 (UTC)[reply]
Present tense is OK. However, note that the source itself is five years old. SharkD Talk 04:17, 4 August 2012 (UTC)[reply]
It's stated that Garriott left NCsoft in 2009, but other sources say 2008. Be sure to verify that. Dementia13 (talk) 21:01, 29 July 2012 (UTC)[reply]
Did you remove the date? I can't see where this is stated in the article. SharkD Talk 04:17, 4 August 2012 (UTC)[reply]
"Golden Age": in speaking of SSI games, there's this: "SSI's earlier "hardcore" RPG Wizard's Crown (1985) featured eight-character parties, a skill-based experience system, highly detailed combat mechanics, dozens of commands, injuries and bleeding, and strengths and weaknesses versus individual weapon classes" If I reword "strengths and weaknesses versus individual weapon classes" as "strengths and weaknesses that vary according an opponent's weapon class", does this say the same thing? Dementia13 (talk) 02:33, 30 July 2012 (UTC)[reply]
It strikes me that mobile games are excluded from this article, and there are titles out there. If console games are a topic, then so are iOS games. Dementia13 (talk) 14:53, 30 July 2012 (UTC)[reply]
"Bethesda, along with BioWare and Blizzard, is one of the three "B"s in the RPG world today, with Bethesda offering free-roaming exploration, BioWare offering a more focused narrative, and Obsidian refining the efforts of both.[44]" Is this "three 'b's'" thing a common observation, or is it just some cute turn of phrase that the author of that reference came up with? It's not even a consistent statement, as Obsidian gets thrown suddenly into the mix. Dementia13 (talk) 17:29, 30 July 2012 (UTC)[reply]
It's something the author made up. Removing it is OK. SharkD Talk 04:17, 4 August 2012 (UTC)[reply]
"Fallout was nearly as influential on post-crash RPGs as Ultima was on Golden Age RPGs, and is considered by some to be the first "modern" CRPG." Inconsistent, because the same thing was said earlier about Ultima. That may be the "retrospect" thing, combined with sources of different ages. "Modern" to a person of 10-15 years ago is different than "modern" today. Statements like this can be trouble, but could be good if fleshed out with details about what makes it "modern", and how "modern" is defined. Dementia13 (talk) 17:35, 30 July 2012 (UTC)[reply]
Not sure what to do about this. One author says one thing; another says a different thing. Both are relatively recent, however. SharkD Talk 04:17, 4 August 2012 (UTC)[reply]
Ambiguous: "Interplay's collapse resulted in the shutdown of Black Isle and the cancellation of the third games in both the Fallout and Baldur's Gate series, as well as of an original title, Torn.[70][71][72] Instead, they published a trio of console-only action RPGs... " Who is they? The closest "they" is Black Isle, but the previous sentence says that they were shut down. Is "they" Interplay? Dementia13 (talk) 20:16, 30 July 2012 (UTC)[reply]
"Interplay announced in 2008 that money from its sale of the Fallout intellectual property to Bethesda Softworks and the sale of its controlling interests to a Luxembourg-based firm would be used to relaunch its game development studio." This may be overly detailed. The paragraph as a whole might fit better into the Interplay main article than into an article about genre history. Dementia13 (talk) 21:49, 30 July 2012 (UTC)[reply]
Under "Video game consoles...", 2nd par.: "Their original IP, Jade Empire (2005) was also an Xbox exclusive," What's "IP"? That has to be spelled out on first use. Dementia13 (talk) 01:38, 31 July 2012 (UTC)[reply]
"IP" is intellectual property. SharkD Talk 04:17, 4 August 2012 (UTC)[reply]
The entire final paragraph, about Blakemore's game, stands out like a sore thumb. You've got several paragraphs that discuss trends, and then an entire paragraph devoted to a single piece of vaporware. You've got a lot of sources there, so the game must be notable, but is it notable for this context, for the purposes of this particular article? Dementia13 (talk) 04:14, 31 July 2012 (UTC)[reply]
He is well-known within the indie RPG community for his "vaporware" title, as well as his extreme political views and noxious Internet personality. IMO, no discussion of indie RPGs is complete without mentioning Blakemore, just as no discussion of indie space sims is complete without mentioning Derek Smart. SharkD Talk 04:17, 4 August 2012 (UTC)[reply]
The copy edit is complete. I'll check back in, in case something's changed, or I missed something. Dementia13 (talk) 04:14, 31 July 2012 (UTC)[reply]
OK, thanks. I'll start on the other FAC comments tomorrow. SharkD Talk 04:17, 4 August 2012 (UTC)[reply]
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We should have one article that encompasses all RPG video game history. Then splitting out a part might work, but not a original "Western" something name. In general, a Japanese firm may produce a English "Western" RPG game, it's not about geography. Right now, this likely fails the GA status. IgelRM (talk) 20:15, 12 July 2023 (UTC)[reply]