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hardware: it would be nice to explain the ASIC better, but it is a PITA to wade through the google-findings. Especially AMD could (should?) be more straight forward with technical details
software: ATM TrueAudio chiefly targets game engine middleware, like e.g. wwise or fmod. But at the end of the day, this is some co-processor, so it would be nice to have more information about it, so maybe other computation could be offloaded as well. User:ScotXWt@lk 13:34, 24 February 2015 (UTC)[reply]
I wonder whether there are any reliable benchmarks. Some media claim e.g. that some modern game titles reserve an entire core for audio calculations, looking at the availability of quad- hexa- and octa-core systems that is not suprising. Now instead of doing the audio calculations on some x86 core, they could as well be shunted to the TrueAudio ASIC. How some benchmarks for some game doing that? User:ScotXWt@lk 10:07, 25 April 2015 (UTC)[reply]
The YouTube link (to Tuscany AstonSound under Software Support) is of a private video.
(I tried changing to an alternative link that is publicly available, but my edit was promptly reverted by User:Donner60 and the edit marked as a vandalism. I wasn't logged in at the time, but the edit itself was genuine and not an act of vandalism. Now, I'm a little bit wary of making the same edit again from my logged in account, but I'm also a little disappointed in the fact that the YouTube link on the page right now isn't a video viewable by others.) Pritambaral (talk) 02:22, 27 April 2016 (UTC)[reply]