07:4607:46, 30 April 2024diffhist−412
Fourth generation of video game consoles
That article is a travesty I thought expunged from Wikipedia long ago due to multiple provable examples of incorrect figures. Best guess from currently available sources is 7.7 million (6 million Japan, 1.7 million US). That may miss a few Japanese sakes but probably inflates U.S. figures as some of those are likely sell-in rather than sell through.
07:2507:25, 30 April 2024diffhist−207
TurboGrafx-16
As before, it reportedly set a new Japanese record for sales of a console in its first year, besting the Famicom’s performance in 1983. It did NOT outsell the Famicom in 1987. Reliable sources have the Famicom outselling the PC Engine to the tune of 1.78 million to 600,000.
07:1407:14, 30 April 2024diffhist−554
TurboGrafx-16
This is a long-standing falsehood due to mistranslation of Japanese sources. There are TONS of contemporaneous sources for Japanese console sales, and none show the PC Engine outselling the Famicom in 1987. However, Japanese sources did like to talk about how the PC Engine sold more in its debut year (1987) than the Famicom did in its debut year (1983). This accomplishment was misreported in the west.
07:0507:05, 30 April 2024diffhist−384
Console war
While some Kotaku articles are considered reliable, this is a slideshow listicle and so really is not. Also, the claim is just silly: Sony was relying on first-party exclusives like God of War and Uncharted long before the PS4.
07:0107:01, 30 April 2024diffhist−410
Console war
Well that is a meaningless statistic. I bet if you combined Sony and Nintendo’s marketshare you would get a similar figure. Sony has left Microsoft so far behind on hardware sales that Microsoft is approaching the market in a completely different manner. Not much of a war, at least not in the way this article tries to characterize it.
06:5806:58, 30 April 2024diffhist−284
Console war
There’s that silly case study textbook again. While the performance of Sony and Microsoft hardware is generally comparable, technological differences have played a big role in their competition many times, including in the current generation.
06:5306:53, 30 April 2024diffhist−464
Console war
A book review is not a high-quality source. Pretty sure Sega did not pull ahead in the U.S. until 1993, but even if I am wrong, this claim needs a real source to back it up.
06:4206:42, 30 April 2024diffhist−479
Console war
Aside from the fact that dwelling on the freezing glitch is excessive for an article on market battles, it was the best selling system by far in 1983 to, so not sure what this “by the end of 1984” stuff is about.
06:3906:39, 30 April 2024diffhist−26
Console war
I mean, every programmable console across the first three “generations” was 8-bit, so singling it out in this way makes little sense.
06:3406:34, 30 April 2024diffhist−20
Console war
Need a much better source than what appears to be a textbook of case studies to make this exceptional claim. I am not an economist, but the video game industry does not appear to meet the definition of an oligopoly, because while there are a limited number of participants their are usually quite different from each other and thus lack the homogeneity required. That said, I really am not an economist, so if better sourcing can be found, feel free to restore.
04:5204:52, 22 April 2024diffhist+12
Commodore International
Well, if we want to get really technical, it was a Bahamanian Corporation, but that aside, no, it was not Canadian. Commodore Portable Typewriter/Commodore Business Machines is not the same thing as Commodore International.Tag: Manual revert
03:1103:11, 19 April 2024diffhist−713
32X
Excessive quoting from the sources, also in that Miller quote I removed he clearly states that the timing was wrong, not that Sega in Japan was unsupportive.
18 April 2024
22:0122:01, 18 April 2024diffhist+63
Sonic the Hedgehog 2
Items in the lead do not require a source if they are sourced in the body. If you had bothered reading the article instead of merely skimming the lead, you would know this is sourced in the body to a 1993 New York Times article, which can’t possibly be confusing a movie that would not exist for decades.
21:5221:52, 18 April 2024diffhist+891
History of arcade video games
Hard disagree. COVID was immensely catastrophic for what remained of the global arcade industry and feels very much an appropriate milestone to single out as the onset of a more acutely accelerated decline.Tag: Manual revert
21:4121:41, 18 April 2024diffhist−599
Sonic the Hedgehog 2
Several problems here. First, there is no compilation of all Genesis game sales figures, so there is no way to definitively state it was the second best-selling game on the system. Second, those British magazines are reporting on the UK only when they discuss Sonic 2 becoming the fastest-selling game. Dragon Quest III sold 1.1 million in a day and 3 million in a week, Sonic 2 did not. Finally, the U.S. first-week sales are inflated using a low-quality source. Replaced with a far better one.