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I know little about chess and I don't doubt that Gary Kasparov came up with his idea for Advanced Chess independently, but just fyi he's not the first person with the idea. Sci-fi author Vernor Vinge had a main character in his 1984 book "The Peace War" who plays in such tournaments, and in his infamous 1997 paper on "the singularity" as he calls it, he suggests people start particpating in these types of tournaments. I'm a Wikipedia newb so I'm not sure what changes to this topic this information would warrant, if any. I just think Vernor Vinge deserves some sort of honorable mention for this concept. :) -- Nick Bousman (singe@ix.netcom.com) 17:02, 24 Mar 2005 (PST)
I noticed that the article links to a Plan article that does not mention chess, but instead the concept of a Plan form more generic sense. While there are obviously many ideas in the article that would also appear in one about the conept of a "plan" in chess, it might be confusing for someon who follows the link form a sentance that (rightly) implies that the term is used for some chess specific meanning. So, I would be intrested in suggestions if people think we should:
I could give either of the first two a decent start but being only about a 1400-1500 player myself it woudl probly be best have have some help with the details. In anyevent I though I would see if anyone wanted to discuss it before I changed anything. Dalf | Talk 00:25, 11 Apr 2005 (UTC)
Coming from a computing background, I find this statement perplexing:
What sort of "hash table" allows a computer to play a good endgame? Are you saying that it actually maintains a large database of endgames that's indexed using hashing? I was under the impression that in the endgame the computer relies primarily on search algorithms such as alpha-beta search on game trees. Deco 07:51, 11 Apr 2005 (UTC)
Dalf is right. See computer chess for more information. Simply put, tablebase generators solve chess in reverse, starting with all checkmate/draw positions and working backwards, within a certain number of pieces. The result is that you get a database with every possible position, say, with KRPvKR on the board, and the results of all the possible moves (mate opponent in 20, draw, get mated in 14, for example). This database allows the computer to play perfect chess in any position that occurs in the database. Note that the largest databases that exist on personal computers are 6 piece tablebases, since 3-6 piece tablebases are about 80 gigabytes, and 7 piece tablebases would be about 200 gigabytes I think. --Malathion 23:37, 16 May 2005 (UTC)
It is no nice to do that. --Eric Guez 22:24, 20 August 2005 (UTC)
On May 15, Ryan Delaney removed the initial paragraph of the History section of the article. However, I think it is crucial that this paragraph be put back (which I am doing now), as it gives insight into how Kasparov came up with the idea of Advanced Chess. Without the paragraph, there is no history to the first Advanced Chess event in Leon, and this is History section after all. With the first paragraph beginning with the description of the Leon tournament in 1998, readers are left puzzled as to how, why, who and when came up with the idea. If you have any objections to the paragraph, please let us know or try to improve the paragraph, but it is of vital importance that the paragraph stays. Btw, I am the author of the initial article on Advanced Chess.
Content was copied from the source above (paragraph Assistive devices --> History) and it doesnt look liko public domain at all.
Dont know what should be done...
132.231.54.1 20:07, 14 December 2005 (UTC)
although not strictly speaking a major man vs machine game that he played, is still similar to one and perhaps should be mentioned? Mathmo 15:00, 11 August 2006 (UTC)
The Wikipedia page on so-called "Advanced Chess" presently says nothing about how Advanced Chess human-computer "teams" or "centaurs" fare against computers or computer programs playing by themselves, without any human assistance or intervention. Can these man-machine hybrids defeat even the best computers/programs playing by themselves?
Neither does the article say anything about how Advanced Chess human-computer "teams" or "centaurs" fare against human players, relative to how computers or computer programs playing by themselves fare against human players. Are "centaurs" even harder for human players to beat than computers or computer programs playing by themselves? How much harder?
I know nothing about this topic except what I read here on Wikipedia, so I cannot even begin to write such a discussion myself. However, as someone who came here just now and read the existing discussion with fresh eyes, I believe the article cries out for the addition of such a discussion.
As the article presently stands (on November 23, 2013), it is far from clear whether human-computer hybrid "teams" are superior to machines by themselves or not. That they are or at least might be is perhaps implied, but there is no explicit discussion of this topic. In particular, no hint is given as to how much better a human-machine combination is than a machine alone, and the explanation of why the combination might be better than a machine alone is at present only murky and vaguely suggestive. (We know that the human contributes strategic planning, but we have no guide or indication as to how this strategic planning compares to that which a machine or program might have in the absence of a human "teammate." What would the same program have done on its own?) In contrast, the article makes it very clear what advantage a "centaur" has over a human alone: an improved ability to identify and avoid errors and blunders.
So I hope someone who has the knowledge and ability I lack will take this suggestion and run with it. Even if one does not agree with me that the article is deficient without such a discussion, surely one can agree that the article would benefit greatly from the addition of such a discussion. What the article presently attempts to convey would be conveyed far more fully and clearly if a discussion such as I suggest were added.
2001:5B0:24FF:3CF0:0:0:0:35 (talk) 13:16, 23 November 2013 (UTC)
Hello fellow Wikipedians,
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Cheers.—cyberbot IITalk to my owner:Online 10:29, 10 January 2016 (UTC)
Hello fellow Wikipedians,
I have just added archive links to 2 external links on Advanced Chess. Please take a moment to review my edit. If necessary, add ((cbignore))
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Can a person beat a program if the person has no time controls and can use other programs and can take back as many moves as they want? I came here hoping to find answer — Preceding unsigned comment added by 47.72.78.79 (talk) 06:16, 22 October 2017 (UTC)
I tried to clarify the history of Advanced Chess (Freestyle Chess) on the internet, specifying the activities of CCO and other servers better.--Cinmad (talk) 18:13, 3 April 2019 (UTC)
And I tried to clarify the English (of which I'm a native speaker--I suspect at least one previous author was not), hopefully without changing any facts. Mcswell (talk) 15:37, 13 August 2019 (UTC)
As suggested, I created a new lead section to briefly summarize the most important points covered in the article and have a concise version of it, removing the introduction. I ask everyone to check the text and, if necessary, to improve it. Thank you.--Cinmad (talk) 11:18, 8 April 2019 (UTC)
There is a move discussion in progress on Talk:Three-Man Chess which affects this page. Please participate on that page and not in this talk page section. Thank you. —RMCD bot 05:33, 28 October 2019 (UTC)
The redirect Centaur (chess) has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2023 December 10 § Centaur (chess) until a consensus is reached. Shhhnotsoloud (talk) 19:46, 10 December 2023 (UTC)