Zone Hunter | |
---|---|
Developer(s) | Taito, Virtuality |
Publisher(s) | Taito, Virtuality |
Designer(s) | Andy Smith |
Programmer(s) | Jason Woodward Tarique Naseem |
Artist(s) | Mark Hardisty |
Composer(s) | Mike Adams |
Platform(s) | Arcade |
Release |
|
Genre(s) | First-person shooter, rail shooter |
Mode(s) | Single-player, multiplayer (up to two players) |
Arcade system | 2000SU[1] |
Zone Hunter[a] is a virtual reality first-person rail shooter video game developed and published in conjunction by Taito and Virtuality in 1994 for arcades, though the former is not credited in-game.[2]
Zone Hunter is a first-person shooter, and was one of the first VR arcade games.[3]
Zone Hunter was developed at the same time as Sega's virtual reality Model 1 arcade game TecWar,[b] which was also developed by Virtuality.[4] Taito, who conceived the project and worked alongside Virtuality as a deal to bring the game into Japanese arcade markets under their banner.[2] Due to low sales in the region, Taito terminated the deal between them and Virtuality, with the latter opening their offices in Japan afterwards.[2]
A port for the Atari Jaguar was announced and planned to be released alongside the Jaguar VR headset peripheral at launch,[5][6][7] with a demo created for demonstration purposes,[8][9][10] but both the port and the peripheral were never released due to problems between Virtuality and Atari Corporation in their deal.[11][12]
Publication | Score |
---|---|
Computer and Video Games | 82/100[13] |
Next Generation | [3] |
Next Generation said that the game was neither as fun or playable as Doom, nor as "good looking" as Virtua Cop.[3]