The purpose of this Request for Comment (RfC) is to improve Vector 2022 by gathering community opinions on its strengths, weaknesses, insufficiencies, etc., and ideas and proposals for concrete changes. 18:12, 8 January 2024 (UTC)

Background[edit]

Following a September–November 2022 RfC, the Wikimedia Foundation Web team deployed Vector 2022 as the new default skin for all users on the desktop English Wikipedia site on 18 January 2023 at 15:17 UTC. This replaced Vector legacy, which had been the default since 2010.

After the deployment of the new skin, there was a community backlash, with many users expressing concerns about the new interface and wondering as to whether there was really a consensus to its deployment, and, as a consequence, a second RfC was opened on 19 January 2023 asking for a rollback of Vector 2022 and a restoration of Vector 2010. The closers of the second RfC found no consensus for a rollback, but acknowledged that "consensus can change, and one of the suggestions made during [the] discussion was to open a new RfC in six months' time" and that "editors interested should try and work alongside the WMF to acquire statistics, such as additional surveys, that could be used as the basis for the new RfC".

This third RfC on Vector 2022 has been opened in the spirit of the aforementioned suggestions, and its purpose is to improve the interface by gathering community opinions about its strengths, weaknesses, insufficiencies, etc., and ideas and proposals for concrete changes.

Procedure[edit]

Users can voice their support or opposition to other users' opinions by replying +1 (((+n))) or −1 (((-n))) respectively. If a specific opinion gathers enough support, it will be added to the list of proposed changes below.

Users are asked to answer the first six questions for data collection purposes ('nothing' is an acceptable answer). To simplify review, survey response length should be kept to a minimum.

Questions[edit]

What do you like about Vector 2022?

What do you dislike about Vector 2022?

What features, if any, would you like to be added to Vector 2022?

What features, if any, would you like to be modified in Vector 2022?

I think that this early V22 prototype is greatly superior to the current V22, and at the same time an improvement compared to V10. It would embody the "rational article structure/geometry" mentioned in my comment, both the inline ToC and another version of the sticky ToC (hidden), and other interesting features. Æo (talk) 18:12, 13 January 2024 (UTC)[reply]
  1. Make it show up on every page, not just in reading mode. I especially sometimes find myself wanting to use it while editing.
  2. Replace the languages menu in the floating top bar with the notifications interface and the button form for the accessibility prototype. (Note that I still vastly prefer its button being in the lower-right corner like the width toggle)
Aaron Liu (talk) 02:41, 15 January 2024 (UTC)[reply]
Moved from #Proposed changes

What features, if any, would you like to be removed from Vector 2022?

Generally, what features are you looking for when it comes to a Wikipedia skin?

+1 🌺 Cremastra (talk) 21:27, 28 January 2024 (UTC)[reply]
  • Minimized number of clicks to access Wikipedia functions (contributions, history, Twinkle menu, etc). Nothing should require more clicks than it did on the previous skin. Dropdown menus should continue to be accessible by rollover.
  • Minimized requirement for scrolling. In particular, this means the screen should have maximum information density. In Vector 2022, the TOC is an improvement over 2010, but the benefit is far outweighed by the whitespace issues, which have been mitigated but not corrected. Among other things, it makes it much harder to evaluate an article as a whole or identify the parts of an article that I'm interested in.
  • Customizability so that I can optimize for my specific situation. For Vector 2022, this includes: 1) control over the margins, including the width of the TOC, its information density (which I would want to be comparable to the text), and the amount of whitespace on either side of it, 2) full control over the contents of the header; at minimum it should be possible to look identical to Vector 2010, and 3) ability to maintain simplicity by individually hiding links that I don't want, or moving them to dropdown menus.
  • Minimum necessary adaptation; it should not be necessary to relearn the interface. Links should not be moved or renamed without good reason, and text links should not be replaced with icons. If any such changes are absolutely necessary, the number that are mandatory should be no more than two or three in total. Any others should only be introduced as an option, with the previous version being the default. If that is not feasible for any reason, then the last resort would be to release multiple versions of the skin that reflect incremental changes, to allow adaptation to happen in parts.
  • Backwards compatibility with all commonly used scripts, such that the previous four principles are maintained, including for the functionality provided by the scripts.
--Sunrise (talk) 08:20, 18 January 2024 (UTC)[reply]
Well put. I won't add walls of text to this page because, having opted out of Vector 2022 immediately, I know less about it than most. However, Sunrise's comment neatly sums up why I'm in that position. Certes (talk) 15:13, 18 January 2024 (UTC)[reply]
I feel like if anything, visual consistency should come before retaining, especially since Echo is icons-only for some reason. However, a setting for this would indeed be nice.
Is V22 somehow not compatible with most scripts? The scripts on the list all seem working to me. Aaron Liu (talk) 15:56, 18 January 2024 (UTC)[reply]
I'd imagine they've all been patched, but I seem to recall a number of scripts breaking when V22 first rolled out. Compassionate727 (T·C) 16:32, 30 January 2024 (UTC)[reply]
+1 For all the points raised by Sunrise. Æo (talk) 18:28, 18 January 2024 (UTC)[reply]

Is there anything else relating to Vector 2022 that you would like to mention?

Hello, desist from continuing to make changes to Wikipedia's typography, in the mobile version you are experimenting with new unnecessary forces https://en.m.wikipedia.org/wiki/Wikipedia:Vector_2022 190.219.223.169 (talk) 05:10, 20 February 2024 (UTC)[reply]

These changes are unrelated. If you have concerns about the new mobile line spacing changes, make an account and join us at T357770. Aaron Liu (talk) 15:03, 20 February 2024 (UTC)[reply]
  1. There is nothing anywhere that I can see that consensus requires a large sample size, and statistics has demonstrated that increasing sample size past a certain threshold has diminishing returns in confidence. 328 samples out of 46,976,866 registered accounts is already past that threshold with a margin of error of 0.56% according some online calculator.
  2. V10 is inconsistent and slightly dated, and limited width was said to increase reading speed in studies. That seems like a good reason to me.
Aaron Liu (talk) 22:09, 20 February 2024 (UTC)[reply]
To go along with the data provided by Aaron, the only issue with the sampling distribution is that it isn't random—editors in general were more likely to participate in the initial surveys and the RfCs. That's the issue with voluntary sampling, and something that is near impossible to fix. Cessaune [talk] 00:37, 21 February 2024 (UTC)[reply]
+1 I agree that they should have at least notified as many users as possible about the change, inviting them to take part in the first RfC either via email or through banners, or even both. Æo (talk) 04:19, 21 February 2024 (UTC)[reply]
There was a watchlist notice, and I'm pretty sure there was a banner for all logged-in users somewhere... Aaron Liu (talk) 16:11, 21 February 2024 (UTC)[reply]
I think watchlist notices only reach a small fraction of the active users. Regarding banners, I don't remember seeing any. Æo (talk) 01:14, 22 February 2024 (UTC)[reply]

General discussion[edit]

Format of the discussion

Note that this was copy-and-paste moved from User:Cessaune/V22RFC3 Draft which had a format from User:Awesome Aasim/Vector 2022 Feedback Survey.

What is the point of the last question? What else would prospective answerers mention that isn't already covered by discussion or any other question? I propose replacing it with the "What features are you looking for in skins" question. Aaron Liu (talk) 18:24, 8 January 2024 (UTC)[reply]

What is the point of the last question? What else would prospective answerers mention that isn't already covered by discussion or any other question? I don't know. Rollback, maybe.
"What features are you looking for in skins" will be covered by the other questions. Cessaune [talk] 18:49, 8 January 2024 (UTC)[reply]
I agree with Cessaune on this. Æo (talk) 18:59, 8 January 2024 (UTC)[reply]
We should either just not think of rollback for reasons you've mentioned, or include it as its own question here. Leaving it grey like that is not very good.
As for the question I proposed, I'd like to link back to my response from November. Aaron Liu (talk) 19:08, 8 January 2024 (UTC)[reply]
Hmm. It would be a little interesting, but I think we'll be able to find that info from the discussion and survey. Cessaune [talk] 16:31, 9 January 2024 (UTC)[reply]

I think +1 -1 goes against the spirit of WP:NOTVOTE in that it makes it seem like it is a tally instead of consensus. RudolfRed (talk) 20:58, 9 January 2024 (UTC)[reply]

I mean, this already doesn't seem like a consensus-thing either. Aaron Liu (talk) 21:02, 9 January 2024 (UTC)[reply]
Definitely agree. — Frostly (talk) 01:09, 10 January 2024 (UTC)[reply]
Think of this as a survey/strawpoll as opposed to a typical RfC. The +1 -1 thing isn't meant to generate consensus, merely to gage opinion, so I think it's fine. Cessaune [talk] 04:18, 10 January 2024 (UTC)[reply]
+1 (sorry) Remsense 03:04, 11 January 2024 (UTC)[reply]

Announcements from the Wikimedia Foundation

Thank you for starting this RfC. Join Talking 2024

Hey everyone, this is Szymon and Olga, the community relations specialist and product manager for the Vector 2022 skin and the Web team overall.  

Firstly, we wanted to say thank you for taking the initiative to start this conversation. We would like to specifically thank the RfC writers and collaborators (@Aaron Liu, @Æo, @Awesome Aasim, and @Cessaune) for the structure of this discussion.  The way the questions are formulated makes it easy for participants to write their opinions and experiences, and also for us to turn these into actionable reports and requests.  It's such a great idea and sets an example to follow.  We hope to structure conversations like this in the future as well.  Thank you!

Discussions like this help us prepare for the process through which the Foundation determines what to do each year – annual planning.  We would like to invite you to the next consultations.  There, thanks to this RfC, you may see some of the topics you're discussing now.  That will begin in a few months, though, after the annual plan draft has been published.  Currently, you may meet with our leaders as part of the Talking 2024 initiative.  By contacting them directly, you may make sure they understand why working on your most/least favorite features is important.  We really want this RfC and annual planning pieces to click :)

We're reviewing your comments and requests so far, similar to our tabulated lists from the previous RfC.  We will post a simple analysis and continue discussions on what steps we would like to take.  

Thank you! Check out our post below for some updates on what's happened with the skin over the past few months. OVasileva (WMF) and SGrabarczuk (WMF) (talk) 15:11, 17 January 2024 (UTC)[reply]

Yep, we modeled this a little off WP:TPC19. I saw this would be most helpful in collecting feedback for improvement rather than proposing outright. Proposals might come later if there are ideas that people largely agree with. Awesome Aasim 15:56, 17 January 2024 (UTC)[reply]

Development on the skin in 2023 and 2024 from the Web team

Hey again, like we said above, we are catching up on the conversation here and will be giving you feedback over the next few weeks.  As part of this, we wanted to do our own evaluation of the skin and put together a little summary of what we've been working on for Vector 2022 over the course of the year:

Completed:

Current and next-up:

We are committed to the further development of Vector 2022, with the old skin frozen in its pre-2022 state.  Currently, our main focus is on improving the accessibility for reading the site.  We're working on typography and font size, and building out a dark/night mode for both the Vector 2022 and Minerva skins.  As we start this work, we welcome you to check out our project page and give us your thoughts.  

Prior to releasing any of these features outside of beta and officially adding them to the Vector 2022 skin, we need your comments! Please, try out the new menu and the text feature, tell us where it breaks, what issues it has, and what you would like to see it become in the future. <emphasize>Getting your opinions now, while we are still in the earlier stages of development, is crucial.</emphasize>

Thank you again! As mentioned above, expect a data and next steps update from us over the course of the next week or so. OVasileva (WMF) and SGrabarczuk (WMF) (talk) 15:11, 17 January 2024 (UTC)[reply]

I’ve left my comments on the beta on the beta’s discussion page. Aaron Liu (talk) 15:19, 17 January 2024 (UTC)[reply]

Proposed changes[edit]

List

Discussion