Sega

After a featured article candidacy which was archived due to a lack of support (though no opposes), I took heed to Ian Rose's words where he noted the process operated more like a peer review than a candidacy. In fairness, it felt that way to me too, and I may have miscalculated how the article's size and number of references made attacking minute details more difficult, combined with my usual good-but-not-professional-standard prose work being a greater issue with a larger article. So, with that being said, and still having a goal to have this to be the featured article of the day for Sega's 60th anniversary on June 3, 2020, I think a full peer review is warranted before a second candidacy. There are not many FA's on companies on Wikipedia, so it's difficult to find a standard on which to compare this article. Pinging Eric Corbett, Ritchie333 (if he changes his mind and decides to return to Wikipedia), SnowFire, Megaman en m, and Jo-Jo Eumerus as commenters on the previous FA who may want to give more feedback. Also pinging Indrian and Sjones23 as the GA reviewers of the article.

Thank you to all who come to review this article; I welcome any and all feedback. Red Phoenix talk 16:11, 19 August 2019 (UTC)[reply]

Notes from Megaman en m

I don't have much time now, here is a spot check of the section "32X, Saturn, and falling sales (1994–1999)"--Megaman en m (talk) 16:51, 19 August 2019 (UTC)[reply]

That should be all of the comments so far. Red Phoenix talk 03:52, 20 August 2019 (UTC)[reply]

Going through "Genesis, Sonic the Hedgehog, and mainstream success (1989–1994)" now.--Megaman en m (talk) 15:16, 20 August 2019 (UTC)[reply]

Should be caught up on your notes so far. Keep 'em coming! I like how in depth we're getting with the prose. Red Phoenix talk 22:36, 20 August 2019 (UTC)[reply]

My "spot-checking" has just turned into me reviewing the paragraphs backwards. Going through "Entry into the game console market (1982–1989)".

Should be everything so far again. Red Phoenix talk 14:59, 22 August 2019 (UTC)[reply]

"Origins and arcade success":--Megaman en m (talk) 21:35, 31 August 2019 (UTC)[reply]

We are caught up again. Red Phoenix talk 03:49, 1 September 2019 (UTC)[reply]

"Dreamcast and continuing struggles (1998–2001)":

"Shift to third-party software development (2001–2003)"

@Megaman en m: Caught up again. Red Phoenix talk 01:20, 25 September 2019 (UTC)[reply]

Sammy takeover and business expansion (2003–2015)

"Restructuring (2015–present)"

"Corporate structure"

"Subsidiaries of Sega Holdings Co., Ltd."

"Software research and development"

Notes From Indrian

A few thoughts to start:

More later (probably). Indrian (talk) 18:27, 20 August 2019 (UTC)[reply]

Indrian, thank you as always for your helpful feedback. I do hope you get the chance to leave more; I do understand that you are busy with real life projects often. Red Phoenix talk 23:03, 20 August 2019 (UTC)[reply]

@Megaman en m: and @Indrian: - I hope to hear more from both of you soon. Indrian, as a side note while I'm working on research on some of Sega's arcade games to address your in-depth concern, I found enough about Daytona USA to start working on that article and clean it up. I'll be working on the research as time allows, and it won't go back to FAC until I'm done. Red Phoenix talk 15:37, 30 August 2019 (UTC)[reply]

@Megaman en m: I hate to trouble you, but are you able to continue? I've really appreciated the detailed prose review; it's what this article really needs before another FAC run. Red Phoenix talk 02:14, 18 September 2019 (UTC)[reply]

Thank you to Megaman en m and Indrian for the great amount of help. The thorough copyedit has been very helpful, and I feel much better about the prose at this point. I have addressed all notes and at this point feel comfortable enough to close this review and renominate at FAC. Thank you. Red Phoenix talk 22:55, 5 October 2019 (UTC)[reply]