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Time Crisis
Genre(s)Light gun shooter
Rail shooter
Developer(s)Namco
Nex Entertainment
Publisher(s)Namco (currently Namco Bandai Games)
Platform(s)PlayStation, PlayStation 2, PlayStation 3, iOS
First releaseTime Crisis
1996
Latest releaseTime Crisis 5
2015

Time Crisis is a first-person on-rails light gun shooter series of arcade video games by Namco. The first installment of the series was released in the arcades in 1996 and later ported to the PlayStation consoles.[1]

Overview

GunCons were bundled with the console versions of Time Crisis. This is a GunCon for the original PlayStation.

The setting of each Time Crisis revolves around a serious threat to usually one nation. However, some games have involved a threat to either the world (as in Time Crisis II) or the protagonist (as in Time Crisis: Project Titan). The V.S.S.E. (Vital Situation, Swift-Elimination), a covert organization, must send in its highly skilled agents to eliminate any security threats. The first Time Crisis had three stages with four screens (areas where fighting occurs) each. The second and third installment has three stages, each with three screens. The fourth and fifth installments adds a prologue with the three stages each with three screens. Unlike the first to fourth installments, the current version will have an exclusive upgrade kit to double the stages from 3 to 6. [2] Many of the fighting areas are almost ludicrously unlikely, such as a steadily capsizing ship or a train dangling off of a damaged bridge. In the third and fourth installments, supporters from various organizations come in to assist the V.S.S.E. agents, sometimes to aid them in their mission, sometimes to protect their own reputations. Crisis Zone has a different plot. It takes place in the United Kingdom and concerns the S.T.F. (or Special Tactical Force)'s attempt to destroy the U.R.D.A., a terrorist organization. Razing Storm and Time Crisis: Razing Storm, which take place in the near-future, involve an elite task force known as S.C.A.R. (Strategic Combat and Rescue) being sent to a South America country under a bloody revolution to capture and defeat the mastermind who has orchestrated an attack on the United States together with several international military organizations, while battling terrorists and other renegade soldiers that join male protagonists.

Games

Gameplay

Time Crisis focuses on shooting all on-screen enemies when spotted in an area while taking cover. Successful players must proceed to the next area or level. The franchise's distinctive feature, a foot pedal, controls whether the player's character takes cover (leaving him invulnerable but unable to shoot) or attacks (which makes the player vulnerable). Players must take cover to reload their guns. A countdown clock, recharged by clearing an area and stage of enemies, forces the player to take risks by remaining vulnerable most of the time, shooting quickly at any enemy on sight. This time limit prevents the player from taking cover indefinitely. In Time Crisis and Project Titan, after the clearance of an area the game adds only a partial amount of time to the clock while the timer keeps running down. The game ends if the time expires. In multiplayer installments, the clock runs only when the player fights and moves, with the timer resetting back to a certain amount of seconds when a portion of a battle stage is cleared. Also, if the player only loses one life if time runs out.

Hit detection

In the first Time Crisis enemies fired "unannounced" direct hits, which caused problems because players did not know when they would be hit and loss damage for their lives. Different-colored enemies provided different accuracy-levels (with red soldiers the most accurate). Project Titan attempted to address that problem using "different colored bullets", but this did not fix the "unannounced" direct-hit issue. This problem was fixed in Time Crisis II; life-threatening shots are indicated with a red flash (known as a "deadly eye") which gives the player time to release the pedal. In Crisis Zone, enemies that are about to hit the player with a shot had a target icon on them, reminding the player to shoot them quickly or hide.

Characters

Each Time Crisis game features a different protagonists as playable characters (each of them a field agent of V.S.S.E.), one or more supporting characters, and a different set of chief antagonists. Spinoff games often do not involve the V.S.S.E. and instead have the player character be a soldier in a military squad team.

Protagonists

Supporting characters

Antagonists

Wild Dog

While the games have some contributing unplayable or non-playable characters and serves as primary or secondary antagonists in addition to/for the aforementioned chief antagonists, all Time Crisis antagonists have employed and/or conspired with a mercenary named Wild Dog – the only character to appear in all of the main Time Crisis video games series. At the end of every battle, after the player has defeated him, he will be caught within an explosion which is often self-induced and appear to die. After Richard Miller defeated him, he dropped his detonator for the castle which was triggered by falling on its button when it was dropped. One of the bombs planted in the castle exploded and caught Wild Dog in the explosion. Wild Dog lost his left arm in the explosion. In Time Crisis: Project Titan and Time Crisis 2, Wild Dog outfitted it with a Gatling gun arm (the "gun arm"), which would later receive flamethrower upgrade, a rocket launcher in Time Crisis 3, and a grappling hook and a tractor beam in Time Crisis 4. The character is inspired by Mad Dog, Philip Kwok's difficult to kill gunfighter from the film Hard Boiled. Wild Dog has other allies, including a younger partner (and apprentice) named Wild Fang (who appears in Time Crisis 3 and the PS3 port of Time Crisis 4). Wild Dog was the main antagonist in Time Crisis: Project Titan, and serves as a key antagonist in the first release of Time Crisis 5.

References

  1. ^ "time crisis arcade video game, namco, ltd. (1995)". Arcade-history.com. 2012-02-13. Retrieved 2012-06-13.
  2. ^ http://arcadeheroes.com/2014/12/15/time-crisis-5-debut-eag2015/