The Magic Candle
Developer(s)Mindcraft
Publisher(s)Mindcraft
Platform(s)Apple II, Amiga, Commodore 64, MS-DOS, NES
Release1989
Genre(s)RPG
Mode(s)Single-player

The Magic Candle is a computer role-playing game designed by Ali Atabek and developed and published by Mindcraft in 1989.[1]

Story

In the game, players must assemble a group of six adventurers and journey across the kingdom of Deruvia to keep the demon Dreax imprisoned in the eponymous magic candle, which has begun to melt. The game's world includes several towns and cities, two castles, and several dungeons and towers. Unlike many computer games, one wins not by defeating a final enemy, but by collecting the necessary items and learning the necessary chants in order to preserve the magic candle. Players begin with one adventurer, a human hero called Lukas. Additional adventurers can be found in the game's two castles. Add to all this the fun fact that you have no idea of what you will need to fix the magic candle or for that matter where in the world it is.

Races

There are 5 races available in this game[2]:

Professions

There are 9 Professions available in this game[2]:

Weapons

Melee and ranged weapons are available throughout this game:

Armor

Armor reduces the damage taken from physical attacks:

Items

Items have different effects and can be purchased in towns or from merchants.

World Realism

The Magic Candle is known to have several traits that increase the realism of the game and of the world of Deruvia[2]:

Sequels

The Magic Candle was successful enough to have sequels: The Magic Candle II: The Four and Forty (1991), and The Magic Candle III (1992). The Keys to Maramon (1990) was an action-title spinoff. Bloodstone: An Epic Dwarven Tale, released in 1993, is a prequel to The Magic Candle.

The series also spawned two spin-offs: Siege (1992) and its sequel Ambush at Sorinor (1993) are tactical strategy games, both taking place in the world of The Magic Candle.

Reception

The game was reviewed in 1989 in Dragon #148 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column.[3]

References

  1. ^ Barton, Matt (2007-02-23). "Part 2: The Golden Age (1985-1993)". The History of Computer Role-Playing Games. Gamasutra. Retrieved 2009-03-26.
  2. ^ a b c The Magic Candle Review
  3. ^ Lesser, Hartley, Patricia, and Kirk (August 1989). "The Role of Computers". Dragon (148): 68–73.((cite journal)): CS1 maint: multiple names: authors list (link)