GA Review[edit]

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Reviewer: Vrxces (talk · contribs) 05:02, 10 February 2024 (UTC)Reply[reply]


I'll take up this one and review it when I can. I'll let you know when I've finished! @Vrxces: Hey, just checking if the review is done. I'd prefer to get working on it all at once. - Cukie Gherkin (talk) 03:36, 16 February 2024 (UTC)Reply[reply]

Ok, I think that's most things that stand out - thanks for your patience! VRXCES (talk) 23:56, 16 February 2024 (UTC)Reply[reply]

GAN Review

Lead

Gameplay

Development

Reception

It's a puzzle game where the objective is to combine panels that fall from the top of the screen and are missing various parts on the top, bottom, left, right, and left so that there are no missing spots, and erase them all from the screen.

  • 5 It's a rather unique and fun game in which what appears to be internal organs fall down one after the other, and you have to connect them together. I'm sure many people find it creepy rather than refreshing. I'm sure they're trying to make it a bit more gory by putting a cute girl on the screen, but it's all the more creepy.
  • 3 A falling game like the water pipe game. It is too difficult to follow up when a block is placed in the wrong place. Since a wrong move can be fatal, the play feels more like a game of chess and is less exhilarating. It's sad that there are no elements that utilize stereoscopic vision, other than the funny thing about the girl's breasts displayed in the lower right that appear to be swaying in the foreground.
  • 4 I just can't get into it... I think it's because if you place even one of the internal parts (!?) incorrectly, it's difficult to unwind it. The Puyo Puyo series isn't all that's going on in a game, so I'd like to appreciate this idea. If you're going to use parts like this, I'd like the production to be creepy as well.
  • 4 It's exhilarating to eliminate large snails, but it's difficult to aim for them. Virtual Boy's style of production is rarely seen. In the case of Virtual Boy, which has weaknesses compared to other models such as monochromatic colors and easy eyestrain, it seems that there is little point in developing software that can be used with other models.

It's a light game that almost seems like an intermediate umpire's imagination, in which you connect and erase images (which look like moving, falling images). The unnaturally three-dimensional shape of the girl's breasts swaying as she stands aimlessly nearby is a must-see.

Additional Sources

A soupily slow game that made our ears bleed, falling block puzzler Virtual Lab threatens to become passably fun at times. They're empty threats, though, and it never escapes its crushingly dull, repetitive loop. It's not insultingly offensive, but if you're after an excuse to splurge on a near-mint Virtual Boy on ebay, this ain't it.[2]

"A lot of the hardware and software is freely available on eBay" says Christian Radke, editor-in-chief of the excellent Planet Virtual Boy. "But if you want to go for a complete collection, you'll need a few thousands bucks, especially for the 'rare four'. These are SD Gundam Dimension War and Virtual Bowling — which both fetch about $800 - closely followed by Virtual Lab.[3]

The games differ greatly in price on eBay, although the four rarest ones will cost you an arm and a leg: Virtual Lab, Space Invaders Virtual Collection, SD Gundam Dimension War and Virtual Bowling.[4]

In Japan, most Virtual Boy games are relatively easy to get a hold of save for a trio of titles that shipped in severely limited quantities right as the whole operation was collapsing: Virtual Lab, SD Gundam Dimension War and the rarest Virtual Boy game in the world, Virtual Bowling. These easily fetch upward of $500 each.[5]

There were a handful of Virtual Boy games released at the end of the system's lifespan in Japan in severely limited quantities, and I don't have the other three – Virtual Bowling, SD Gundam and Virtual Lab. I saw the latter two in Akihabara on this trip, selling for $300 and $400 respectively. Ouch.[6]

  1. ^ Cassidy (11 August 2021). "Virtual Lab". Bad Game Hall of Fame. Retrieved 17 February 2024.
  2. ^ Lane, Gavin (12 January 2023). "Best Virtual Boy Games". Nintendo Life. Retrieved 17 February 2024.
  3. ^ McFerran, Damien (June 2009). "Retroinspection: Virtual Boy". Retro Gamer. No. 64. p. 58.
  4. ^ "Virtual Bowling". GamesTM Spain (in Spanish). No. 2. p. 136.
  5. ^ Kohler, Chris (13 June 2010). "Virtual Boy, Nintendo's Big 3-D Flop, Turns 15". Wired. Retrieved 17 February 2024.
  6. ^ Kohler, Chris (4 May 2010). "Akihabara Buys: Laseractive, Vectrex and Master Fighter II". Wired. Retrieved 17 February 2024.