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List of Spelljammer crystal spheres was nominated for deletion. The discussion was closed on 11 May 2012 with a consensus to merge. Its contents were merged into Spelljammer. The original page is now a redirect to this page. For the contribution history and old versions of the redirected article, please see its history; for its talk page, see here. |
This article says that there was a Spelljammer sphere for each of the other campaign worlds, but I was under the impression that Ravenloft was not supposed to be accessible through Spelljammer flight.
Also, is Spelljammer out of print? It seems to have been superceded by Planescape. — Gwalla | Talk 01:49, 11 Feb 2005 (UTC)
Spelljammer describes outer SPACE. whereas planscape describes other DIMENSIONS.
I too have heard that Athasspace is cut off from the rest of the Prime somehow. However, it is most definately a regular Prime Material world in all other aspects. MasterGrazzt 21:17, 2 December 2005 (UTC)
Gwalla and Daibhid C are both incorrect about Ravenloft not being accessable via Spelljammer flight. Ravenloft can sometimes be accessed on a spelljamming ship, but it does depend on whether the ship is inside or outside a crystal sphere.
Crystal spheres are extremely large bubble like structures. The inside, containing planets (including campaign worlds where Ravenloft could already grab characters), suns and space (called wildspace within a sphere) can all be connected to Ravenloft. The outside, containing the phlogiston (the name for space outside a sphere), can not connect to any other planes, so ships outside a crystal sphere are safe from Ravenlofts influence.
I don't have the page, but The Complete Spacefarer's Handbook says something along the lines of: The mists of Ravenloft can reach anywhere including wildspace. A spelljamming ship that sails into these mists will be taken to the Ravenloft. However, ships can not escape Ravenloft by Spelljamming. I believe a captured ship that tries to sail out gets lost and comes back again.
As for Athasspace, although it is described as "not on the spacelanes", TSR do hint that there might be some way to get there. As well as the extract that Prosfilaes quoted, Athas is also mentioned in the Astromundi Cluster boxed set. Beyond the Moons (the official Spelljammer website) has a conversion of Dark Sun to Spelljammer called The Crimson Sphere by Adam "Night Druid" Miller (a major Spelljammer fan author).
Any other campaign setting could also be connected to the Spelljammer campaign setting. All a gamesmaster has to do is create a crysal sphere around its campaign world. This might have been done for more worlds if TSR had not discontinued Spelljammer.
Big Mac 05:12, 17 December 2005 (UTC)
If there are less than a dozen of them, I think it's fine to merge List of Spelljammer novels to the main article. -- Perfecto 04:10, 17 December 2005 (UTC)
My List of Spelljammer novels article, was made following the format of the List of Fogotten Realms novels. I figured that because the novels were books rather than role playing games, that it would be a separate thing people might look like. Will the categories make sense if the two things are merged? I'm not so sure. I intend to add more stuff to the Spelljammer article that relates specifically to the role playing game and has nothing to do with novels. Big Mac 05:24, 17 December 2005 (UTC)
OK, I see. It kind of makes sense and I suppose it doesn't really matter where it is as long as people can find it. By the way, although Spelljammer may be dead as a role playing setting (at the moment), but Devil's Due have recently bought the rights to make new comic books about it from Wizards of the Coast. WotC also mention the "Sea of Night" in their new Forgotten Realms Campaign Setting, so I think that they don't want to totally close the door on SJ.
The description of spelljamming ships is currently inaccurate. I intend to carry on editing this article and will soon change this.
While I am doing this I am trying to keep descriptions of what Spelljammer is like (eg: "The Spelljammer setting is designed to allow some fantastic space adventures to take place within the traditional sword and sorcery milieu...") at the top of the article, but move descriptions of game mechanics (eg: 'Both alien space ("wildspace") and planets are inhabited by strange and dangerous creatures unknown to "groundlings."') down below the contents list to add it somewhere after the 'crystal spheres' section..
I'm a bit concerned about the direction this article is going. User:David Shepheard has been doing a lot of fine work recently, for which he should be applauded. The Spelljammer article was in something of a state of disrepair before he started editing it, and he has leapt in with enthusiasm and dispatch. The article has improved profoundly in many ways since he started contributing to it.
However, the article is gradually moving away from being a brief, encyclopedic article about the Spelljammer setting, and is turning more into a collection of trivial minutae that is of no interest to anyone who is not already a fan of the setting.
Ideally, an article in Wikipedia should cover the important bits, without delving into too much trivial detail. The article should be meaty enough that people who have not encountered the subject of the article before can read the article and get a good overview of the subject, but not so filled with detail (especially trivial detail) that only enthusiasts of the subject would find it enjoyable or interesting to read.
Specifically to the Spelljammer article, the entirety of the "Spelljammer Speed" and "Spelljammer Shock" sections should probably be removed. These two sections contain the very definition of "information only interesting to a fan of the setting." Likewise, most of the information under "Spelljamming Helms" and the "Gravity" sections should be excised. I think there's some information in these two sections that's relevant to constructing an overview of Spelljammer, but stuff like the rate at which major/minor helms convert spells to SR is really of no interest to the casual reader.
I will have a go at moving the article back to a more encyclopedic style later this morning.
→ Ξxtreme Unction|yakkity yak 13:11, 21 December 2005 (UTC)
Along similar lines I thought that at least some mention should be made of the issue of economy in the setting as the original prices for helms were potentially game breaking and eliminated the possibility of any kind of simple merchant or trade ships. This was fixed in the HackMaster book. So I thought that should be mentioned and added it to the end of the bit on Helms. Though if it would be better suited for a Criticisms section I don't know. Thenightgaunt (talk) 16:26, 17 April 2008 (UTC)
I may be straining my braincells a bit much but I thought that while the concept of gravity remained almost identical to the real world (ie all bodies of mass create gravity but the degree of the force was enough to retain oxygen against the surface), that the gravity generated by the Spelljamming Helm was different.
It wasn't a case of gravity automatically aligning itself so that it is what beings consider "sensible", but the helm itself aligned gravity along whatever plans the ship itself required. More often than not this was a "plane" of gravity where you could either stand on the top surface of the ship as per normal, or if you "fell" overboard you would fall below the plane, only to be pulled by gravity going the other way. Thus oscilating between the two until you finally came to rest in the middle of that plane.
Will have to go back and read the materials again but I am sure the helm is what set gravitational pull... some ships choosing to keep standard gravity, others making it a plane. Enigmatical 00:06, 11 April 2006 (UTC)
In standard Spelljammer, gravity was simply a product of being an object in wildspace - even a person had gravity, which is what let people (and objects) drag an air envelope with them. -- drnuncheon, dredging up an old topic at 17 Sep 2007 —Preceding unsigned comment added by 71.182.155.201 (talk) 11:47, 17 September 2007 (UTC)
The following articles were recently proposed for deletion: Bionoid, Gammaroid, and Fal (Spelljammer). This got me thinking; we have quite a few articles about Spelljammer monsters, but none of them really hold up notability on their own (other examples include the older revisions of Giant Space Hamster and Stellar dragon). I propose that they all be merged together into Spelljammer monsters. Opinions? -Drilnoth (talk) 13:19, 14 December 2008 (UTC)
Off the top of my head, this section in the Publication History looks to have errors, in particular this paragraph.
"A series of five connected adventures was released in the modules Wildspace (ISBN 0-88038-819-6), Skull & Crossbows (ISBN 0-88038-845-5), Crystal Spheres (ISBN 0-88038-878-1), Under the Dark Fist (ISBN 1-56076-131-8) and Goblins' Return (ISBN 1-56076-149-0). Also published was a longer campaign, Heart of the Enemy (ISBN 1-56076-342-6) and Space Lairs (ISBN 1-56076-609-3) contained short standalone adventures."
As far as I can remember, the only connection Wildspace, Skull & Crossbones, Crystal Spheres, Under the Dark Fist and Goblin's Return was that they were set in the Spelljammer setting, so really don't qualify as being five connected adventures as it describes. Goblin's Return was actually connected to Heart of the Enemy, which made a two part campaign. --Egdcltd (talk) 13:01, 3 July 2015 (UTC)