A fact from Dragon Age: Origins appeared on Wikipedia's Main Page in the Did you know column on 15 January 2016 (check views). The text of the entry was as follows:
Did you know... that Dragon Age: Origins has 68,260 lines of dialogue, and its quality assurance testers enabled a cheat to automatically skip dialogues during test runs?
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Can someone please remove the OS tag under "Platforms"? This game hasn't been available for Macs for a LONG time. — Preceding unsigned comment added by 72.205.25.67 (talk • contribs) 16:15, 18 October 2016 (UTC)[reply]
Hi, 72.205.25.67! Thanks for asking!
The "Platforms" list should list all platforms that the game has ever been developed for, not just ones that the game can currently be purchased for. See Template:Infobox video game for more information.
Yeah, anonymous user, and not only that, but games' specific articles refer just to "Microsoft Windows" while the template says "PC cover art" so I guess the latter should be used instead of the former --Fandelasketchup (talk) 22:34, 26 February 2019 (UTC)[reply]
Two edits by User talk:Lone Internaut were made to change the genre of the game from "role playing game" to "action role playing game". He states that it is an action RPG "since there are no turn-based mechanics in use". This is a definition I have never seen - and is not commonly used. There are no action elements in a real-time with pause game, and no other game in this genre (such as Infinity Engine games like Baldur's Gate, Star Wars: Knights of the Old Republic, or Pillars of Eternity) use this definition. I'd encourage any other comments on this from editors (either further discussion from Lone Internaut, or from other editors). Caidh (talk) 23:53, 29 January 2018 (UTC)[reply]
@Caidh: Well, the game can act even as a direct combat, with no pause in use. It is optional. It's not something that I invented that usually pure role-playing games are turn-based. Anyway the contraddiction was where the "Gameplay" section said "Dragon Age: Origins is an action role-playing game", while the incipit and infobox said it was a role-playing. I think that, with the games you cited, the problem about "action role-playing" or simple "role-playing" is more controversial than it appears.
Then, you said in edit summary: "Dragon Age 2 & 3 can be considered action RPGs". If with "Dragon Age 3" you meant Dragon Age: Inquisition - and I did not played it - judging by what is written in gameplay section Inquisition can pause the game too. So what is the exact difference? Both the games permit to pause combat and tactics but Origins has to be a pure "role-playing game" while Inquisition don't. Why? Lone Internaut (talk) 14:24, 30 January 2018 (UTC)[reply]
When I said Dragon Age 2 and 3 'can' be considered such, I mean there is an argument to be made about it, not that I agree with it. Origins in no way, shape, or form has ever been described as an action rpg in my experience. Changing the genre should, at minimum, require a reliable source that describes it as such. If you believe that Dragon Age: Origins is an action role playing game, then I would expect you would feel the same about all the Infinity Engine games or all other real time with pause games. For such a large scope of change, I would encourage getting a discussion going at WP:WikiProject Video games for a wider range of opinions. Caidh (talk) 14:29, 30 January 2018 (UTC)[reply]
@Caidh: It's even true that Infinity Engine games are based, usually, on D&D table-top rules and legacy, so in their case an exepction can be made. As I said is more controversial than it appears. For Origins and others, things are different, and a simple "paused-combat" feature it's not enough to consider it a pure role-playing game. I don't think that a wide scale change in the project rules is necessary, not now. As for sources, well, on Electronic Arts website, the game is seen as a "Action, Role Playing (RPG), Strategy". Don't know if actually can do a difference. Lone Internaut (talk) 15:09, 30 January 2018 (UTC)[reply]
I'm sorry - but I respectfully disagree with your statement. The Infinity Engine gameplay (with respect to the mechanics of the whether it is real time or pause) are the same as Dragon Age: Origins. Whether it is based on D&D table-top rules isn't relevant. I would strongly recommend that you start a discussion on this in the WP:WikiProject Video games page, as what you are suggesting is a complete redefinition as to what is considered an Action Role Playing Game, and should be discussed by more than just you and I on this single game's talk page. Caidh (talk) 21:08, 2 February 2018 (UTC)[reply]
I would really, really, really consider very much more a D&D's legacy and rules in a video game. And putting on the same level any Infinity Engine game and Origins is something I would neither attempt to do. Respectfully, I reject your reccomendation as I beleive it's not a problem of the project but rather a wrong consideration - in this I stand alone, evidently - about this game. So, I give up on this "battle". It's been a pleasure to collaborate. Thank you. Lone Internaut (talk) 21:51, 2 February 2018 (UTC)[reply]
Betz, Anne (2020). ""Mod" About You". In Whelan, Bridget; Kapell, Matthew (eds.). Women and video game modding : essays on gender and the digital community. McFarland. ISBN9781476638546.
The above book chapter discusses DA:O modding - could someone with more knowledge of DA:O please consider adding it in? --122.108.141.214 (talk) 00:17, 8 April 2020 (UTC)[reply]