Super Dodgeball Brawlers
North American box art
Developer(s)Arc System Works
Access Co.
Publisher(s)
Platform(s)Nintendo DS
Release
  • JP: March 19, 2008
  • NA: May 27, 2008
Genre(s)Sports game
Mode(s)Single-player, multiplayer (up to 8 players)

Super Dodgeball Brawlers, originally released in Japan as Chō Nekketsu Kōkō Kunio-kun Dodgeball Bu (超熱血高校 くにおくんドッジボール部, Chō Nekketsu Kōkō Kunio kun Dojjibōru Bu, "Super Nekketsu High School Kunio Dodgeball Club") is a dodgeball-based sports game released for the Nintendo DS.

This game marked the return of Kunio-kun characters in a dodge ball based on the characters owned by Million. It is also the first Kunio-kun game published in a mobile platform where the English-language version uses Japanese character and team names. Previously, only the Neo-Geo Super Dodge Ball game (developed and published by Technos) followed such naming rules. Aksys marketed Super Dodgeball Brawlers under the Kunio series, but the game does not use any previously available Super Dodge Ball music in all region releases.

Gameplay

Ground supershots are performed by throwing ball when dashing at 5th step.

The tag combo ability from Super Dodge Ball Advance is lost.

In addition to the regular ball throws, player can also punch and kick opponents, as well as using other weapons, to deliver extra damages. Punching and kicking do not kill a player.

Random items appear when a player dies. Items can be thrown, or used such as the bottle.

Brawl mode (放課後クラブ活動モード), a feature introduced in the NES version of Super Dodge Ball under the name Bean Ball mode, is reintroduced to this game.

Also returning is the ability to equip players and building custom teams, features debuted in the SNES dodge ball game. Custom team can be built using stock team characters.

The English version of the game was reported to have faster game play.[1]

Super Gauge System

For the first time in the series, a Nekketsu Burst Gauge is added, where player's can improve the teams attack and defence with a full gauge. The gauge is raised when hitting opponent or being hit, but loses when using a burst, or holding on the ball for an extended time period.

The team ability obtained depending on burst types, which can be chosen between matches:

Game modes

Reception

This section needs expansion. You can help by adding to it. (March 2021)

The game received "mixed" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of 22 out of 40.[4]

Trivia

References

  1. ^ Nix, Marc (April 11, 2008). "Super Dodgeball Brawlers Hands-On". IGN. Ziff Davis. Archived from the original on April 22, 2023. Retrieved April 22, 2023.
  2. ^ a b "Super Dodgeball Brawlers for DS Reviews". Metacritic. Fandom. Archived from the original on 2022-05-28. Retrieved 2023-06-14.
  3. ^ Parish, Jeremy (May 30, 2008). "Super Dodgeball Brawlers Review". 1Up.com. Ziff Davis. Archived from the original on June 4, 2011. Retrieved March 21, 2021.
  4. ^ a b "超熱血高校くにおくん ドッジボール部". Famitsu (in Japanese). Enterbrain. Retrieved April 22, 2023.
  5. ^ Kitty; Hannley, Steve "Dack" (May 2008). "Review: Super Dodgeball Brawlers". Hardcore Gamer. Vol. 3, no. 11. Prima Games. Archived from the original on May 15, 2008. Retrieved April 22, 2023.
  6. ^ Bozon, Mark (June 26, 2008). "Super Dodgeball Brawlers Review". IGN. Ziff Davis. Archived from the original on April 22, 2023. Retrieved April 22, 2023.
  7. ^ "Review: Super Dodgeball Brawlers". NGamer. Future plc. September 2008. p. 65.
  8. ^ "Super Dodgeball Brawlers". Nintendo Power. Vol. 229. Future US. June 2008. p. 89.
  9. ^ Ronaghan, Neal (July 8, 2008). "Super Dodgeball Brawlers". Nintendo World Report. NINWR, LLC. Archived from the original on April 22, 2023. Retrieved April 22, 2023.
  10. ^ River City Super Sports Challenge opening intro