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Street Fighter Online: Mouse Generation
Developer(s)Daletto, Revoltech
Platform(s)PC
Release2008
Genre(s)Fighting

Street Fighter Online: Mouse Generation (ストリートファイター オンライン マウスジェネレーション) is a 2008 competitive fighting game produced by Capcom subsidiary Daletto (a joint venture of Capcom and Games Arena) in association with Revoltech and released for the PC. The game uses a PC mouse for combat, and the characters are customizable to some degree.[1] In addition to the established Street Fighter characters in the game, Mouse Generation also includes licensed characters based on novels, manga and anime such as the characters based on the works by Wuxia novelist Louis Cha, and one real-life person.

While Mouse Generation can arguably be considered a Street Fighter game (as the name would suggest), it is actually a crossover game (like X-Men vs. Street Fighter or Street Fighter X Tekken), and as such it is not canon to the Street Fighter universe.

Characters

From the Street Fighter series

Further information: List of characters in the Street Fighter series

From Louis Cha's novels

Further information: Jin Yong

From Cyborg 009

Further information: List of Cyborg 009 characters

From the Rival Schools series

Further information: List of characters in the Rival Schools series

Other characters

Gameplay

Fighters are controlled by mouse movements, mouse buttons and the scroll wheel. Characters in the game were apparently action-figure versions of the actual characters, using Revoltech's action-figure 3D engine. As such, fighter's body parts could be switched and customized. The character models were designed to look like the action-figure of the characters, with blocky limbs and visible joint screws. While this engine allowed for "maximum flexibility", it made the character models "revolting".

The game was free to play. Daletto's revenue came from micro-transactions, through a store, and through in-game Gashapon dispensers (licensed from Bandai). Players were able to purchase extra body parts and outfits, to further customize their characters. Some purchasable items were fairly abstract, such as squid-shaped hats, as a cross-promotion with pre-existing squid-shaped USB thumb drives.

The high number of pre-existing licensed characters compared to the low number of actual Street Fighter characters was also a source of criticism. The only original character, Shin, never made any playable appearances after this game.

References

  1. ^ "Only In Japan: New Street Fighter Goes Online, Mouse-Only, Very Ugly". kotaku.com. Archived from the original on 2008-01-17.