Soulcalibur: Broken Destiny
Cover art depicting Kratos in the background, and Mitsurugi and Ivy in the front
Developer(s)Project Soul
Publisher(s)Namco Bandai Games[a]
Composer(s)Junichi Nakatsuru
Keiki Kobayashi
Masaharu Iwata
SeriesSoulcalibur
Platform(s)PlayStation Portable, PlayStation 4, PlayStation 5
ReleasePSP
  • JP: August 27, 2009[1]
  • NA: September 1, 2009
  • AU: September 3, 2009
  • EU: September 4, 2009
PS4/PS5
December 14, 2023
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Soulcalibur: Broken Destiny is a 2009 fighting video game in the Soulcalibur series, developed by Project Soul and published by Namco Bandai Games, for the PlayStation Portable. The game uses many of the features of Soulcalibur IV, including its character customization mode. One of the goals of the game is "to target beginners and novice players with Soulcalibur IV's content."[2] It introduces two new characters to the series: Kratos from the God of War series and Dampierre, a new original character.[3] In December 2023, the game was released digitally on PlayStation 4 and PlayStation 5.

Characters

Main article: List of Soulcalibur characters § Introduced in Soulcalibur IV and Broken Destiny

Soulcalibur: Broken Destiny includes 28 characters.[4] All regular characters from Soulcalibur IV return, but the bonus characters and Star Wars guest characters from Soulcalibur IV are absent. At the 2009 Electronic Entertainment Expo, Namco Bandai revealed that they were to be replaced with a different guest character — Kratos from Sony's God of War series, and a new exclusive character named Dampierre.[5]

Gameplay

The ability to change physical attributes and muscularity, which was present in Soulcalibur IV, has been removed. In this game, however, it has been replaced by the ability to adjust the rotation, position and size of some equipped items, such as certain headwear which might not fit exactly right, depending on what hairstyle is selected. Original characters can not be re-dressed with custom character items like in Soulcalibur IV, although their colors may be edited. In addition to editing the characters' appearance, the player may create a custom vs. screen photo for each custom character. The player has some control over the character's pose in the photo, as well as the camera position and the photo's frame and background. The number of custom character slots has been reduced from 50 in Soulcalibur IV to 16 in Broken Destiny.

Soulcalibur: Broken Destiny features an English language and Japanese language mode for both text and speech. Custom characters, however, can only be named using the ASCII naming interface, regardless of the language setting.

Reception

Soulcalibur: Broken Destiny received "generally favorable" reviews from critics, according to review aggregator website Metacritic.[6] Common criticism were a lack of story, game modes, and online versus modes.[citation needed] In Japan, Famitsu gave it a score of one seven and three eights for a total of 31 out of 40.[9]

Notes

  1. ^ Released under the Namco label in Japan.

References

  1. ^ Spencer (July 23, 2009). "Soulcalibur: Broken Destiny's North American Street Date". Siliconera. Retrieved July 24, 2009.
  2. ^ Devore, Jordan (April 28, 2009). "First details on PSP-exclusive Soulcalibur: Broken Destiny". Destructoid. Retrieved April 30, 2009.
  3. ^ Sinclair, Brendan (April 28, 2009). "Soulcalibur forges Broken Destiny on PSP". GameSpot. Retrieved June 12, 2017.
  4. ^ Dutka, Ben (May 18, 2009). "Soulcalibur: Broken Destiny Preview". PSX Extreme. Archived from the original on July 19, 2012. Retrieved June 3, 2009.
  5. ^ Calvert, Justin (June 2, 2009). "Soul Calibur [sic]: Broken Destiny Hands-On". GameSpot. Retrieved June 12, 2017.
  6. ^ a b "Soulcalibur: Broken Destiny for PSP Reviews". Metacritic.
  7. ^ Edge staff (October 2009). "Soulcalibur: Broken Destiny". Edge. No. 206. p. 98.
  8. ^ Edwards, Matt (September 16, 2009). "Soulcalibur: Broken Destiny". Eurogamer. Retrieved June 12, 2017.
  9. ^ a b VGChartz staff (August 18, 2009). "This Week's Famitsu (Issue 8/20) - News". VGChartz. Retrieved June 12, 2017.
  10. ^ Biessener, Adam (October 2009). "Soulcalibur: Broken Destiny: A Gameplay-Perfect Port Loses The Narrative Thread". Game Informer. No. 198. Retrieved June 12, 2017.
  11. ^ Koehn, Aaron (September 1, 2009). "Soulcalibur: Broken Destiny". GamePro. Archived from the original on September 5, 2009. Retrieved June 12, 2017.
  12. ^ Card, Ben (September 18, 2009). "Soul Calibur Broken Destiny [sic] Review". Game Revolution. Archived from the original on January 5, 2010. Retrieved June 12, 2017.
  13. ^ Calvert, Justin (September 2, 2009). "Soulcalibur: Broken Destiny Review". GameSpot. Retrieved June 12, 2017.
  14. ^ Theobald, Phil (September 1, 2009). "The Consensus: Soulcalibur: Broken Destiny Review". GameSpy. Retrieved June 12, 2017.
  15. ^ "Soul Calibur [sic]: Broken Destiny Review". GameTrailers. September 2, 2009. Archived from the original on September 12, 2009. Retrieved June 12, 2017.
  16. ^ Romano, Natalie (September 9, 2009). "Soulcalibur: Broken Destiny - PSP - Review". GameZone. Archived from the original on September 12, 2009. Retrieved June 12, 2017.
  17. ^ Clements, Ryan (August 28, 2009). "Soulcalibur: Broken Destiny Review". IGN. Retrieved June 12, 2017.
  18. ^ "Review: Soulcalibur: Broken Destiny". PlayStation: The Official Magazine. No. 25. November 2009. p. 78.