Shellshock: Jus' Keepin' da Peace
North American Saturn cover art
Developer(s)Core Design
Publisher(s)
Core Design
  • Saturn PlayStation
    • NA: U.S. Gold
    • EU: Core Design
    • JP: Electronic Arts Victor
    DOS
Producer(s)Jeremy Heath-Smith
Mike Schmitt
Designer(s)Simon Phipps
Programmer(s)Mansoor Nusrat
Writer(s)Guy Miller
Composer(s)Martin Iveson
Platform(s)MS-DOS
PlayStation
Sega Saturn
ReleaseSaturn
  • NA: 1995
  • EU: 19 April 1996
  • JP: 25 October 1996[1]
PlayStation
  • EU: 19 April 1996
  • NA: 30 June 1996
  • JP: 25 October 1996[2]
DOS
  • NA: 1995
  • EU: 19 April 1996
Genre(s)Combat simulation, first-person shooter, vehicular combat
Mode(s)Single-player, multiplayer[a]

Shellshock (subtitled Jus' Keepin' da Peace in Japan) is a video game developed by Core Design and published by US Gold for Sega Saturn and PlayStation, first released in 1995.

Gameplay

Shellshock is a near-future game in which the player's character is a new recruit in a small, elite corps of freelance tank commandos.[3]

Reception

Next Generation reviewed the PlayStation version of the game, rating it four stars out of five, and stated that "for those with the determination and patience, Shellshock has its rewards."[3]

Next Generation reviewed the Saturn version of the game, rating it three stars out of five, and stated that "Combine the simplistic but entertaining gameplay with 25 extremely challenging levels and there is plenty here for the gamer who doesn't mind foregoing a little realism for fun."[4]

Next Generation reviewed the PC version of the game, rating it two stars out of five, and stated that "on the pure action level, this might whet some appetites. It's not a hit, but it might be enough to entertain you as long as it's purchased in the ever-helpful bargain bin."[5]

Reviews

Notes

  1. ^ Only available on MS-DOS and up to eight players via online

References

  1. ^ "SEGA SATURN Soft > 1996". GAME Data Room. Retrieved 2018-09-24.
  2. ^ "PlayStation Soft > 1996". GAME Data Room. Retrieved 2018-09-24.
  3. ^ a b "Finals". Next Generation. No. 19. Imagine Media. July 1996. p. 75.
  4. ^ "Finals". Next Generation. No. 20. Imagine Media. August 1996. p. 92, 95.
  5. ^ "Finals". Next Generation. No. 23. Imagine Media. November 1996. p. 279, 281.