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Rules of Play: Game Design Fundamentals
AuthorEric Zimmerman, Katie Salen
SubjectGame design
PublisherMIT Press
Publication date
2003-10-01
Media typehardback
Pages688
ISBN978-0-262-24045-1
OCLC51879625
794.8/1526 21
LC ClassQA76.76.C672 S25 2003

Rules of Play: Game Design Fundamentals is a book on game design by Katie Salen and Eric Zimmerman, published by MIT Press.

Overview

Rules of Play expresses the perspective that a theoretical framework for interactive design has not yet been established.

This is not the first time this has been recognized or explored, but is explored in a fresh way in great detail - with one review stating that: "the book manages to bridge the emerging field of game studies methodologies and design theory".[1]

Another review was also positive: "And if you already are a game designer? In this case, you stand a good chance of becoming a better game designer. Your perception of the internal workings of games will be heightened. You will see structure where before you saw chaos. You will see possibilities where before you saw dead ends. You will see opportunities for meaningful play in every nook and cranny of the game you are working on right now."[2]

The book is divided into four units, first introducing core concepts, then expanding on these with a detailed discussion of rules, play and culture.

Unit 1: Core Concepts

Unit 2: Rules

Unit 3: Play

Unit 4: Culture

Guest contributions

The book is punctuated by guest contributions, including one essay and four commissioned games, each discussed alongside various prototype materials.

See also

References

  1. ^ Järvinen, Aki. "A Meaningful Read: Rules of Play reviewed". Game Studies. Retrieved 22 January 2019.
  2. ^ Kücklich, Julian. "Katie Salen and Eric Zimmerman: Rules of Play". gamedevelopers.ie. Retrieved 22 January 2019.