This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages) The topic of this article may not meet Wikipedia's notability guidelines for products and services. Please help to demonstrate the notability of the topic by citing reliable secondary sources that are independent of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be merged, redirected, or deleted.Find sources: "RHEM 3: The Secret Library" – news · newspapers · books · scholar · JSTOR (March 2015) (Learn how and when to remove this template message) This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.Find sources: "RHEM 3: The Secret Library" – news · newspapers · books · scholar · JSTOR (March 2015) (Learn how and when to remove this template message) (Learn how and when to remove this template message)
Developer(s)Knut Müller
Publisher(s)Got Game Entertainment
Micro Application
EngineMacromedia Director
Platform(s)Windows, Macintosh
Release
  • NA: February 28, 2008
Genre(s)Graphic adventure
Mode(s)Single player

RHEM 3 or RHEM 3: The Secret Library is an adventure game from Knut Müller and Got Game Entertainment.

Plot

The player again arrives into the city of RHEM, with a note from Zetais who studied the artifact in RHEM 2: The Cave. Kales uses the note given by the player to unlock a gate leading to the inner area of RHEM. The game's overall plot is not fully revealed until the player comes back to this area after solving a large number of puzzles.

As stated in the game's title, in order to solve most of the major puzzles, the player must first find and enter a "hidden library", a jumble of rooms containing roll doors and books on shelves. The books themselves contain hints to solve the other puzzles.

The player's goal is to find 10 green crystals scattered throughout RHEM, much like the other two games, in order to unlock the passage to a black crystal.

A new puzzle to access an Easter Egg part of the game resides near the game's end, requiring the input of several scattered, hidden clues. When that's solved, a key to change the route for the player's tram can be retrieved, allowing an extra stop on the way out.

There, 4 concept pictures of the game and a new message from Kales can be found. It takes the input of 4 glyphs to access the message. Kales then states that a special, 5-pointed "Star key" will be needed to access more of RHEM, foreshadowing the series' later events.

Notable changes and appearances

Rhem 3 is the first to have its own official musical soundtrack, compared to RHEM and RHEM 2, which had only ambient weather sounds.

In addition, numerous references to RHEM and RHEM 2 are shown in-game:

Reception

RHEM 3 received mixed to positive reviews from critics. On Metacritic, the game received a score of 69/100 based on 8 reviews, indicating "mixed or average reviews".[1]

Sophia Tong of IGN gave the game a score of 6.5/10, praising the game's puzzles but criticizing the environmental and sound design.[2] Steven Hopper of GameZone gave the game a score of 7.0/10, both praising and criticizing its old-school factor in terms of difficulty and gameplay, which can attract "hardcore adventure fans" to the game but turn away casual players at the same time.[3]

References

  1. ^ a b "Rhem 3: The Secret Library for PC Reviews". Metacritic. Retrieved December 3, 2017.
  2. ^ a b "RHEM 3 Review". IGN. 28 March 2008. Retrieved December 3, 2017.
  3. ^ a b "RHEM 3 Review - PC". GameZone. Archived from the original on April 3, 2008. Retrieved December 3, 2017.((cite web)): CS1 maint: bot: original URL status unknown (link)