PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3. PSGL is based on OpenGL ES[1] and Nvidia's CG. A previous version of PSGL was available for the PlayStation 2 but was largely unused.

PSGL was meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language, PlayStation Shader Language (PSSL).[2]

Features

See also

References

  1. ^ Weiblen, Mike (2006). "PSGL". Khronos. Archived from the original on 2012-09-04. Retrieved 2011-11-21.
  2. ^ Leadbetter, Richard (March 28, 2013). "Inside PlayStation 4". Eurogamer. Retrieved January 9, 2014.