Orgarhythm | |
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![]() Japanese box art | |
Developer(s) | Acquire[2] Neilo[1][3] |
Publisher(s) | Xseed Games[2] |
Platform(s) | PlayStation Vita |
Release | |
Genre(s) | Rhythm game,[2] real-time strategy[1] |
Orgarhythm is a video game developed by Acquire and Neilo and published by Xseed Games for the PlayStation Vita.[2] It is a hybrid between god simulation, rhythm and strategy.[4]
The player is the God of Light, whom controls three different groups of warriors symbolizing the elements of earth, fire and water.[5] The player commands the God of Light through rhythmic commands; once to start the battle sequence, again to select the elemental type, and again to select the attack.[5] If the player's tapping matches the beat of the background music, the player's warriors grow stronger.[5] If a mistake is made, the player's warriors grow weaker, and failing to issue a command resets the player's level back to level one.[5]
In battle, the player must constantly issue commands, and has no control over the God of Light's movement, which was criticized by IGN[5] and Joystiq.[2] The player fights against enemy troops (the "Dark Tribe") led by the God of Light's brother. The enemy's warriors mirror the player's own,[1] until the player reaches a boss battle. Depending on the element of the troops, the player may be either at an advantage or a disadvantage.
Joystiq scored the game 3.5 out of 5, saying "the theme is a lot of fun, the gameplay is unique, the music is masterful, and the boss fights can be truly spectacular."[2] Destructoid rated it 8/10, stating "If you're willing to go at it again and again with Orgarhythm, you'll find that it's a pretty rewarding experience, and you'll have a ton of fun in the process."[1] IGN's review was more negative, with a summary of "Orgarhythm stumbles over itself in a slow, cumbersome mess of issues that devastate the potential of its musical strategy" and a rating of 4.7.[5]