Magnetic: The Game of Games | |
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Developer(s) | Mulawa Dreaming |
Platform(s) | Windows |
Release | 2003 |
Magnetic: The Game of Games is a 2003 video game developed by Australian studio Mulawa Dreaming. It was the second game by the studio after Xiama. The game had a players only forum on its web site.[1] Magnetic Revisited was a redesigned and rewritten version released in 2010.[2] The game would be followed by Magicama, and Cooroora.
The game was conceived in September 2000.[3] According to design documents which refer to relevant people by first name only, Michael was brought in to playtest the game,[4] Ursula was Concept Tester; she played Magnetic as it developed and wrote to her friend June about her experiences, thereby offering the developer live feedback,[5] Penny served as Chief Test Pilot,[6] and Jake served as the artist; he interpreted the developer's prototype designs.[7] It was expected to ship at the end of April 2003.[8]
Players wander around a deserted island by navigating through a series of photos, encountering 16 games to play.
The six save slots are visualised by the player choosing one of six companions to accompany them.[9]
The game comes on one CD.[10][11]
Mr. Bill's Adventureland found the developing narrative throughout the game to be a nice touch.[12] Adventure Gamers felt that the title was impressive for the type of game it was going for.[9] PibWeb noted the company's proficiency had improved since Xiama.[1] GamersHell felt the game was a "find" for those who didn't care about 3D graphics or professionally recorded soundtracks.[13] GameBoomers thought the game stood well against other puzzle games like Pandora and Jewels.[14] Tap Repeatedly felt the game was not very good entertainment.[15] Just Adventure described the title as a worthy successor to Xiama.[16]
GameBoomers praised Magnetic Revisited due to its variation, entertainment, replayability, and addictive nature.[17]