Mac Gerdts alla convention Play 2012, Modena

Walther M. Gerdts, known as Mac Gerdts, is the designer of German-style board games such as Imperial, Imperial 2030, Antike and Hamburgum. His games introduced the concept of a rondel rather than dice as a mechanism for play.[1] This is designed to prevent players from repeatedly taking the same action in quick succession without paying a cost.[2]

Like many German board games, all of Gerdts' games include a mechanism designed to keep game length roughly within the specified time constraint. In Imperial, the game ends when a nation reaches the 25-point on the counting chart. In Hamburgum, the game ends when six churches are constructed.

Games

References

  1. ^ Olson, Jeremy (19 August 2016). "Mac Gerdts for President". Albany Times Union. Retrieved 31 October 2016.
  2. ^ Boardgame News Archived 1 May 2008 at the Wayback Machine
  3. ^ "Spiel des Jahres e.V."