LuxCoreRender
Developer(s)Jean-Philippe Grimaldi, Jean-Francois Romang, David Bucciarelli, Ricardo Lipas Augusto, Asbjorn Heid and others.[1]
Initial releaseJune 24, 2008; 15 years ago (2008-06-24)
Stable release
2.6 / December 25, 2021; 2 years ago (2021-12-25)[2]
Repository
Written inC++, Python
Operating systemCross-platform
Type3D computer graphics
LicenseApache 2.0
Websitewww.luxcorerender.org

LuxCoreRender is a free and open-source physically based rendering software. It began as LuxRender in 2008 before changing its name to LuxCoreRender in 2017 as part of a project reboot.[3][4] The LuxCoreRender software runs on Linux, Mac OS X, and Windows.

Overview

LuxCoreRender features a 3D renderer; it relies on other programs (3D modeling programs) to create the scenes to render, including the models, materials, lights and cameras. This content can then be exported from the application for rendering. For Luxrender, fully functional exporters are available for Blender, Daz Studio; partially functional ones are available for Cinema 4D, Maya, SketchUp and XSI.[5] Luxrender is also fully supported as a production renderer in 3DS Max.[6] For LuxCoreRender, Blender is supported through the BlendLuxCore plugin.[7] After opening the exported file, LuxCoreRender renders the scene. Various tweaks to post processing settings can be set via graphical user interface and the scene control file.[8] A significant feature of LuxCoreRender is that the user is able to change the balance of different lights while the image is still being processed.[9][10]

History

LuxRender

LuxCoreRender originally started as LuxRender in 2008. LuxRender was based on PBRT, a physically based ray-tracing program.[11] Although very capable and well-structured, PBRT focuses on academic use and was not easily usable by digital artists. As PBRT is licensed under the BSD License, it was possible to start a new program based on PBRT's source code. With the blessings of the original authors, a small group of programmers took this step in September 2007. The new program was named LuxRender and was to focus on artistic use. Since its initial stage, the program has attracted a small handful of various programmers around the world.[1]

On 24 June 2008, the first official release was announced, version 0.5.[12] This was the first release that is considered to be usable for the general public.

LuxCoreRender (LuxRender 2.x)

The plan for LuxRender 2.0 was defined during the 2013 summer and one of the major components is a new engine based on the C++ and Python APIs. The old C API suffered from many limitations when it came to modern features like dynamic scene editing and interactive rendering, so it was decided to write a completely new API instead of improving the old one. LuxCore is the name of the new C++/Python API. It offers all the features shown by SLG (SmallLuxGPU),[13] including a dynamic camera, texture, material, and object editing, and more.

Why Lux(Core)Render v2.0?
Because LuxRender project was dying under the weight of a lot of old abandoned code. All active developers had the strong feeling a fresh start was required. The "Core" between "Lux" and "Render" is there to highlight the new project focus. However the "v2.0" is there to re-mark the continuity with 10 years of development and experience.

During the 2017 winter, LuxCoreRender 2.0 was defined as a LuxCore API focused render package, dropping any old code related to LuxRender 1.x. A new website, forum, wiki, Blender exported, etc. were developed in order mark a new fresh project restart.

Features

LuxRender 1.0 render of a modern classroom modeled in Blender

LuxCoreRender 2.5

Features included in the LuxCoreRender 2.5 update include: [14]

LuxCoreRender 2.4

Features included in the LuxCoreRender 2.4 update include: [15]

LuxCoreRender 2.0–2.3

Features included in the LuxCoreRender 2.0+ project reboot (current version) include:[16]

LuxRender 1.0

New features included in LuxRender 1.0 include:[25]

LuxRender 0.8

The main features of LuxRender as of version 0.8 include:[11][27]

References

  1. ^ a b "Authors". LuxRender. Archived from the original on 2011-03-01. Retrieved 2008-06-30.
  2. ^ "LuxCoreRender v2.6". GitHub. 2021-12-25. Retrieved 2021-12-27.
  3. ^ "LuxCoreRender team releases LuxCoreRender 2.2". BlenderNation. 2019-10-02. Retrieved 2020-03-11.
  4. ^ "LuxCore API – LuxCoreRender". Retrieved 2020-03-27.
  5. ^ "Exporter Status - LuxRender Wiki". 2016-04-19. Archived from the original on 2016-04-19. Retrieved 2020-03-27.
  6. ^ "LuxRender - 3DS Max". 2018-04-14. Archived from the original on 2018-04-14. Retrieved 2020-03-27.
  7. ^ "Download – LuxCoreRender". Retrieved 2020-03-27.
  8. ^ "Luxrender Manual - LuxRender Wiki". Archived from the original on 2011-02-11. Retrieved 2012-06-20.
  9. ^ "LuxRender Light groups - LuxRender Wiki". 2016-02-15. Archived from the original on 2016-02-15. Retrieved 2020-03-27.
  10. ^ a b "LuxCoreRender Light Groups - LuxCoreRender Wiki". wiki.luxcorerender.org. Retrieved 2020-03-27.
  11. ^ a b "Features". LuxRender. Archived from the original on 2011-03-09. Retrieved 2008-06-30.
  12. ^ "LuxRender 0.5 released". BlenderNation. 2008-06-30. Retrieved 2008-06-30.
  13. ^ "Luxrender and OpenCL - LuxRender Wiki". 2018-04-13. Archived from the original on 2018-04-13. Retrieved 2020-03-27.
  14. ^ "New Features in v2.5 – LuxCoreRender".
  15. ^ "LuxCoreRender Release Notes v2.4 - LuxCoreRender Wiki". wiki.luxcorerender.org. Retrieved 2020-07-27.
  16. ^ "LuxCoreRender Release Notes - LuxCoreRender Wiki". wiki.luxcorerender.org. Retrieved 2020-03-27.
  17. ^ "LuxCoreRender Release Notes v2.0 - LuxCoreRender Wiki". wiki.luxcorerender.org. Retrieved 2020-03-27.
  18. ^ "LuxCoreRender Release Notes v2.1 - LuxCoreRender Wiki". wiki.luxcorerender.org. Retrieved 2020-03-27.
  19. ^ "Direct Light Sampling Cache (aka Light cache part I) - LuxCoreRender Forums". forums.luxcorerender.org. Retrieved 2020-03-27.
  20. ^ a b "LuxCoreRender Release Notes v2.2 - LuxCoreRender Wiki". wiki.luxcorerender.org. Retrieved 2020-03-27.
  21. ^ "PhotonGI cache - LuxCoreRender Forums". forums.luxcorerender.org. Retrieved 2020-03-27.
  22. ^ "OpenImageDenoise - LuxCoreRender Forums". forums.luxcorerender.org. Retrieved 2020-03-27.
  23. ^ a b c "LuxCoreRender v2.3 released - LuxCoreRender Forums". forums.luxcorerender.org. Retrieved 2020-03-29.
  24. ^ "LuxCoreRender Materials - LuxCoreRender Wiki". wiki.luxcorerender.org. Retrieved 2020-03-27.
  25. ^ "New in 1.0 - LuxRender Wiki". 2016-04-19. Archived from the original on 2016-04-19. Retrieved 2020-03-27.
  26. ^ "SPPM - LuxRender Wiki". 2016-05-02. Archived from the original on 2016-05-02. Retrieved 2020-03-27.
  27. ^ "New in 0-8 - LuxRender Wiki". 2016-05-04. Archived from the original on 2016-05-04. Retrieved 2020-03-27.
  28. ^ "GPU - LuxRender Wiki". 1 July 2014. Archived from the original on 25 October 2011. Retrieved 9 June 2011.