Franklin C. Crow
Alma materUniversity of Utah College of Engineering
OccupationComputer scientist
Known forComputer graphics
Notable workUniversity of Texas
Ohio State University
NYIT
Xerox
PARC
Apple
ATG
Interval Research
NVIDIA
Parents

Franklin C. (Frank) Crow is a computer scientist who has made important contributions to computer graphics, including some of the first practical spatial anti-aliasing techniques.[1][2] Crow also proposed the shadow volume technique for generating geometrically accurate shadows.

Education

Crow studied electrical engineering at the University of Utah College of Engineering under Ivan Sutherland, a pioneer in computer graphics.

Career

Crow taught at the University of Texas, NYIT and Ohio State University and was involved with research at Xerox PARC, Apple Computer's Advanced Technology Group, and Interval Research.[3]

From 2001 to 2008, he worked for NVIDIA as a GPU architect designing rasterization algorithms.

Publications

See also

References

  1. ^ Smithwick, Mike (2012-02-25). Pro OpenGL ES for iOS. ISBN 9781430238416.
  2. ^ Masson, Terrence (1999). CG 101: A Computer Graphics Industry Reference. ISBN 9780735700468.
  3. ^ "Brief History of the New York Institute of Technology Computer Graphics Lab".