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Evolution Worlds
North American box art
Developer(s)Sting Entertainment
Publisher(s)
Platform(s)GameCube
Release
Genre(s)Role-playing
Mode(s)Single-player

Evolution Worlds (known as Shinkisekai Evolutia (神機世界エヴォルシア) in Japan) is a role-playing video game developed by Sting Entertainment for the GameCube. It was first published in Japan in 2002 by Entertainment Software Publishing and later by Ubisoft in North America and Europe. The game contains an abbreviated version of Evolution: The World of Sacred Device (1999) along with the full sequel Evolution 2: Far Off Promise (1999) on the same disc. Both games were originally released on the Sega Dreamcast.

Plot

The game is set in the year of 930. An ancient civilization had met its demise one thousand years before. Special individuals are able to use Cyframes, ancient tools, which were excavated from the ruins of the ancient civilization. These individuals are known as Cyframe users or adventurers, and are assigned jobs from the Society, a research institute. The adventurers use their Cyframes to explore ruins. Some of the ruins have hieroglyphics that tell of a Cyframe called Evolutia that has tremendous power. Many search for the fabled Evolutia like the Launcher family and even the army.

Major characters

Re-release

Evolution Worlds has several changes in its re-release of Evolution and Evolution 2. The first Evolution has no spoken dialogue, and the sequel has a Japanese voice track. Evolution Worlds uses newly recorded English voice acting for both games.

The Linear Watch was removed, due to lack of Dreamcast's portable memory cartridge, Visual Memory Unit. Due to limited disc space, the first part (re-release of Evolution) is highly trimmed down, eliminating almost all of its dungeon crawling and condensing the game's entire plot into fewer, but much longer, cutscenes.

Reception

The game received "mixed" reviews according to video game review aggregator Metacritic.[4]

References

  1. ^ "Evolution Worlds Ships - Press Release". Nintendo World Report. Retrieved 2023-12-09.
  2. ^ "Evolution Worlds Release Information for GameCube". GameFAQs. Retrieved November 9, 2014.
  3. ^ "What's New?". Eurogamer.net. 2003-03-07. Retrieved 2023-12-09.
  4. ^ a b "Evolution Worlds for GameCube Reviews". Metacritic. Retrieved November 9, 2014.
  5. ^ "Evolution Worlds". Electronic Gaming Monthly. No. 163. February 2003. p. 144.
  6. ^ Mason, Lisa (December 2002). "Evolution Worlds". Game Informer. No. 116. p. 130. Archived from the original on 2007-05-28. Retrieved November 9, 2014.
  7. ^ Bro Buzz (December 10, 2002). "Evolution Worlds Review for GameCube on GamePro.com". GamePro. Archived from the original on February 14, 2005. Retrieved November 9, 2014.
  8. ^ Liu, Johnny (December 2002). "Evolution Worlds Review". Game Revolution. Retrieved November 9, 2014.
  9. ^ Kasavin, Greg (December 20, 2002). "Evolution Worlds Review". GameSpot. Retrieved November 9, 2014.
  10. ^ McConnaughy, Tim (January 2, 2003). "GameSpy: Evolution Worlds". GameSpy. Archived from the original on December 2, 2005. Retrieved November 9, 2014.
  11. ^ Knutson, Michael (December 15, 2002). "Evolution Worlds – GC – Review". GameZone. Archived from the original on May 18, 2009. Retrieved November 9, 2014.
  12. ^ Buchanan, Levi (April 14, 2003). "Evolution Worlds". IGN. Retrieved November 9, 2014.
  13. ^ "Evolution Worlds". Nintendo Power. Vol. 162. November 2002. p. 220.
  14. ^ Arushan, Zosha (January 5, 2003). "Evolution Worlds". Nintendo World Report. Retrieved November 9, 2014.
  15. ^ Hudak, Chris (January 17, 2003). "'Evolution Worlds' (GCN) Review". X-Play. Archived from the original on February 10, 2003. Retrieved November 9, 2014.