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Native name | 株式会社ドリコム |
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Romanized name | Kabushiki gaisha Dorikomu |
Company type | Public (K.K) |
TYO: 3793 | |
Industry | Information and communications technology, Video games |
Founded | 13 November 2001 |
Founder |
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Headquarters | , |
Key people |
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Products |
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Services | Video games |
Total assets | 1,792,000,000 yen |
Number of employees | 386[1] (2022) |
Subsidiaries |
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Website |
Drecom Co., Ltd. (株式会社ドリコム, Kabushiki Gaisha Dorikomu) is a Japanese software, web, and video game development and video game publishing company. Subsidiaries Drecom Media and DRE Novels publish light novels.
The company was founded in 2001 by Representative Director and President Yuki Naito, who was a student at Kyoto University at the time.[2] In 2006, Drecom went public, and was listed on the Mothers (Tokyo Stock Exchange) section of the Tokyo Stock Exchange starting on February 9 of that year.[3]
In 2003, Drecom started MyProfile, a service where users could write self-introductions and publish diaries. In September 2004, MyProfile was renamed to Drecom Blog, and upgraded with features better suited to blogging.[4] The Drecom Blog service, which had over 230,000 members, ended in March 2010.[5] It was announced that the personal service operation would be transferred to Livedoor, merging with Livedoor Blog. [6] The corporate blogging packages were to be transferred to GaiaX.[7]
On January 15, 2021, Drecom launched fan community service Rooot, which utilizes Twitter to connect fans with each other in order to boost fandom via point incentives.[8][9][10]
On July 5, 2018, the company released LoveChain, a service developed by the Drecom Invention Project department using blockchain technology, in both Japanese and English. With this service, couples could register their memories and promises together in the form of text and photographs to Ethereum's blockchain, preserving them. In the event of a breakup, couples had the ability to delete their pages, retaining the ability to create new ones for future relationships.[11][12]
In a July 2022 interview, President Yuki Naito expressed an interest in releasing a blockchain game within the year.[13] Naito further elaborated on his interest in Web3, stating that he hopes to get people more familiar and comfortable with the technology, including NFTs, via games such as the upcoming GGGGG.[14]
On March 21, 2008. Rakuten announced its investment in 20.02% of Drecom's shares, becoming an equity-method affiliate. The two companies additionally made an agreement to form an internet advertising business alliance, leading to the user targeting technology of Rakuten ad4U.[15][16]
On September 12, 2014, Drecom and Rakuten formed a joint venture, Social Learning Junbi Kaisha, in which Drecom owned 50.01%, with Drecom's Manabu Ishii as company president. Drecom's social learning business, which developed apps including Eipontan!, were to be split off and taken over by Social Learning Junbi Kaisha on November 5 of that year.[17] According to a Drecom financial report, Social Learning Junbi Kaisha was renamed to ReDucate on November 5, 2014.[18]
On May 12, 2016, it was announced that ReDucate would undergo a third-party allotment, changing the company from a subsidiary of Drecom to an equity-method affiliate. The business model was to shift from B2C to B2B, based on Rakuten's strength in that area.[19]
On September 19, 2018, Drecom announced the dissolution of its capital and business alliance with Rakuten, as Rakuten had sold all of its shares in the company to Bandai Namco Holdings for 3 billion yen.[20]
On March 1, 2020, it was reported that ReDucate was to disband, and its titles, including Eipontan!, were to close by the end of the next year.[21]
Drecom first announced its cooperation with CrowdStar on December 15, 2009, along with the news that it would be localizing their title Happy Aquarium and offering it as a mixi application, along with plans to develop a mobile version. [22] On August 25, 2010, CrowdStar announced its partnership with Drecom for the purpose of publishing its social games in Japan. Drecom launched CrowdStar titles Happy Aquarium and Happy Island on mixi, GREE, Yahoo! Mobage, and Hangame, with plans for the entire CrowdStar catalog to follow.[23][24][25] The partnership was said to allow CrowdStar to launch its games in Japan more quickly, localize, test new mechanics, and improve its marketing.[26][27][28] [29][30] On November 11, 2010, Drecom additionally released CrowdStar simulation game HappyPets on Hangame.[31]
On October 31, 2016, wholly owned subsidiary Grimoire (developer of Sword x Sword, Dragon x Dreizehn, and Brave Sword x Blaze Soul in the same Maken Denshō series, the latter of which has continued separately from Drecom) was sold to mobile game developing and management company Happy Elements, Ltd. for 226 million yen.[32][33]
On August 3, 2017, Drecom, Ltd. and Bandai Namco Entertainment partnered and co-founded subsidiary BXD (shorthand for "Breakthrough x Digital Life").[34] BXD created the HTML5 gaming platform enza, which amassed over 5,000,000 players in 2019, bringing the project into profit in its second year of operation. It also created titles Dragon Ball Z Bucchigiri Match, Idolmaster Shiny Colors, Pro Yakyuu Famista Master Owners, and Naruto x Boruto Ninja Tribes.[35][36][37][38][39][40] [41]
On January 31, 2020, an agreement was made for Drecom to sell its remaining 49% stake in BXD to Bandai Namco Entertainment, which made it a fully owned subsidiary of Bandai Namco when the acquisition was completed in March 2020.[42][43][44] [45][46] [47]
On June 7, 2023, Drecom pre-opened a manga publishing website called "DRE Comics".[48]