Damage Incorporated | |
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![]() Cover art by Glenn Fabry | |
Developer(s) | Paranoid Productions |
Publisher(s) | MacSoft WizardWorks (PC) |
Engine | Marathon 2 |
Platform(s) | Mac OS, Microsoft Windows |
Release | 1997 |
Genre(s) | First-person shooter |
Mode(s) | Single player, online multiplayer |
Damage Incorporated is a first-person shooter for Mac OS using the Marathon 2 engine and published by MacSoft in 1997. It was ported to Microsoft Windows.
The player commands a squad of four marines in counter-terrorism operations. Visuals are displayed using the Marathon engine's multi-floor 2.5D system. It includes a networked deathmatch mode.
Publication | Score |
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Next Generation | ![]() ![]() ![]() ![]() ![]() |
MacUser | ![]() ![]() ![]() ![]() ![]() |
Macworld | ![]() ![]() ![]() ![]() ![]() |
MacAddict | "Spiffy"[3] |
Publication | Award |
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MacHome Journal | Best Action Game[5] |
Next Generation reviewed the Macintosh version of the game, rating it four stars out of five, and stated that "If you enjoy first-person shooters, you're going to find a lot to like about this."[4]
MacHome Journal chose Damage Incorporated for the "Best Action Game" category in their "Home Choice Awards." They wrote, "With the incorporation of the teamwork concept into a 3-D shooter, Damage Incorporated provides additional strategy and immersiveness in an exhilarating marine strike force game for a mere $30."[5]
MacWorld wrote, "Damage Incorporated's creator admits he has no real military knowledge, and it shows."[2] The reviewer concluded, "It's a valiant attempt to advance the first-person shooter genre by incorporating a strategic element, but poor design and uneven implementation sabotage it."