Creative computing covers the interdisciplinary area at the cross-over of the creative arts and computing. Issues of creativity include knowledge discovery, for example.[1]
The International Journal of Creative Computing describes creative computing as follows:[2]
Creative computing refers to a meta-technology to coalesce knowledge in computing and other disciplines. People use computers as aids to creativity and creative-computing topics may reshape the world as we know it. Applications are seen in arts, entertainment/games, mobile applications, multimedia, product/web design and other interactive systems.
Creative computing is interdisciplinary in nature and topics relating to it include applications, development method, evaluation, modeling, philosophy, principles, support environment, and theory.[2]
The term "creative computing" is used both in the United Kingdom and the United States (e.g., at Harvard University and MIT).[3][4]
A number of university degree (Bachelor's degree) programmes in Creative Computing exist, for example at:
Master's degree programmes:
Discipline | Computer science |
---|---|
Language | English |
Edited by | Andy M. Connor |
Publication details | |
History | 2013–2016 |
Publisher | |
Frequency | Quarterly |
Standard abbreviations | |
ISO 4 | Int. J. Creat. Comput. |
Indexing | |
ISSN | 2043-8354 (print) 2043-8346 (web) |
OCLC no. | 889287096 |
Links | |
The International Journal of Creative Computing is a quarterly peer-reviewed scientific journal published by Inderscience Publishers, covering creativity in computing and the other way around. The editor-in-chief is Andy M. Connor (Auckland University of Technology).
The journal was established in 2013 and is abstracted and indexed in CSA, ProQuest, and DBLP databases.[27] The journal is currently in the process of recruiting a new Editorial Board for re-launch in 2021.