Bloody Wolf | |
---|---|
Developer(s) | Data East |
Publisher(s) | Data East, NEC Home Electronics |
Designer(s) | Yoshiaki Honda |
Platform(s) | Arcade Game, TurboGrafx/PC Engine, Virtual Console |
Release | 1988 (Arcade), 1989 (PC Engine), 1990 (TurboGrafx) 2007 (Wii) |
Genre(s) | Run and gun |
Mode(s) | Single player, 2-player |
Template:Nihongo title, released in Europe as Battle Rangers, is a run and gun arcade game released by Data East[1] in 1988. Two commandos take on an entire army with many weapons, and defeat bosses to advance levels. This game was quite notorious for its poor translation, or Engrish.[1]
Snake and Eagle, two commandos of the Bloody Wolf special forces, receive instructions from their commander to destroy the enemy's weapon base and rescue any allies who have been reported as Missing in Action, as well as the President.
The game uses a side-view[1] and employs a multi-directional attack method similar to many other arcade games of the run and gun genre, including Guerilla War, Ikari Warriors, Mercs and Data East's own Heavy Barrel.
Allowing up to two players to play simultaneously, once players create their own codename using up to three initials, they receive a quick mission briefing before the mission ensues. Players automatically begin the game with a machine gun containing unlimited ammo and a knife used exclusively for close quarters combat. The mission's levels are separated into "scenes" and usually consist of one or more players running through various terrain, attacking hordes of enemy soldiers, and reaching the end of the stage to battle a boss. Players have the option to rescue various hostages scattered throughout the levels to obtain new weapons or items.
Levels
Players progress through several "scenes," each ending with their own bosses.
Enemies
Enemies in the game attack in a manner that corresponds to the weapon they carry and their uniform color.
Soldier Types:
Weapons
Throughout their mission, players may receive various weapons from rescued hostages, which will replace their Machine Gun until ammo runs out or the player dies.
Items
Players can use a multitude of items, which aid them with the different aspects of game play. Items can be obtained by either destroying crates, unlocking crates, or rescuing hostages who reward the player with the item.
The game was ported to the PC Engine (known as the TurboGrafx-16 in North America) by Data East in 1989, and published a year later in the US by NEC. The PC Engine/TurboGrafx-16 version retains much of the same gameplay elements, level designs, enemies, and items as the arcade version.
(To see a sample of gameplay footage, click here: [5])
Differences between the Arcade and PC Engine/TurboGrafx-16 versions
The game was reviewed in 1990 in Dragon #164 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column.[2]
((cite journal))
: CS1 maint: multiple names: authors list (link)