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Armour-Geddon
Cover art of Armour-Geddon
Developer(s)Psygnosis
Publisher(s)Psygnosis
Platform(s)Amiga
Atari ST
MS-DOS
Release
[1]
Genre(s)Strategy
Mode(s)Single player

Armour-Geddon is a 3D video game developed and published in 1991 by Psygnosis for the Amiga, MS-DOS and Atari ST.

In 1994, a sequel was released, titled Armour-Geddon 2: Codename Hellfire. Unlike the original Armour-Geddon, it was only released for Amiga, and it was only released in Europe.

Plot

The setting for the game is post-nuclear holocaust Earth, where a privileged group of humans have made it through the war in purpose-built shelters while rest of the humankind suffered. People outside, disapproving how they have been treated, have secretly constructed a laser cannon to even the score.

Gameplay

The player takes the side of the Sheltered ones trying to prevent the outsiders from shooting the cannon. This is possible only by collecting all five pieces of an ancient neutron bomb and dropping it on the hostile beam cannon. In addition to this, the player must defend the base from enemy attacks and gain time by destroying generators powering the beam weapon.

There is a strategic view where player can allocate scientists to develop more effective weapons and engineers to manufacture them. In the 3D vehicle simulation, the player can pilot six different vehicles in the battlefield including heavy and light tanks, hovercraft, helicopters, fighters and bombers.

Reception

Derek Godat reviewed the game for Computer Gaming World, and stated that "All things considered, Armour-Geddon does much to recommend itself to anyone looking for a well-balanced sim."[2]

1992 and 1994 surveys of science fiction games in Computer Gaming World gave the title two of five stars, writing that "it can be fun, but resembles a Chinese take-out restaurant, i.e. a half-hour later, you are hungry for something with substance".[3][4]

References

  1. ^ North American version of Armour-Geddon
  2. ^ Godat, Derek (October 1991). "Saving the World Through Mass Destruction: Psygnosis' Armour-Geddon". Computer Gaming World. 1 (87): 92, 94.
  3. ^ Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.
  4. ^ Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.