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OK, so this game obviously expresses a concept of Fog of war, but as someone dutifully noted, it was choppily placed. So, can someone put this in? AkvoD3 16:22, 10 October 2007 (UTC)
"En passant capture is allowed, even if you do not see that it is possible."
How does this work? I can see a few possibilities:
Between 1 and 2, the only real difference is whether the player is automatically told about an available en passant capture or must actively seek to find out about it. This makes no theoretical difference to the game strategy, but might in practice affect gameplay since in the first case the player's attention is drawn to it. But 2 and 3 is a real difference, in that a player cannot find out whether an enemy pawn has just moved two squares to be beside of one of his own pawns but then decide not to actually make the capture.
I suppose this varies between different versions of the rules and different online implementations. Can anyone enlighten on which approaches to en passant are actually used? — Smjg (talk) 01:21, 19 January 2014 (UTC)
The basic rule of Dark Chess is that a player can "see" only the squares that he can legally move to; all other squares are "dark". So, unless another of the player's men can move there, the square immediately in front of a pawn is either empty or dark, and the squares diagonally in front of a pawn are either occupied by a visible opponent or dark (unless the pawn can capture en passant, when an empty square is shown). Pawn promotion is not announced. Checks are announced, but not by what nor from where. (These rules differ from those in force on the BrainKing web site.)
How does White know that there are Black pawns on a4 and b4? Banedon (talk) 07:47, 26 May 2016 (UTC)
White wouldn't know they are pawns. They would be dark squares as neither a4 nor b4 are legal moves.205.142.232.18 (talk) 20:23, 1 July 2016 (UTC)
This diagram is dead wrong. White Pa2 sees Pa4 unless there is something on a3. I played great many Dark Chess games at the time when it was only played on IYT and Brainking. In fact, I was among the best players on both websites, organized inofficial championships and participated in rules discussions. So I know Dark Chess inside out.
On both websites there was the rule that a pawn in the 2nd row SEES the corresponding square in the 4th row unless there is something blocking the view. When there is something on a4, the player isn't merely informed that the move a2–a4 is impossible. He sees WHAT is on the square a4.
In other words: white Pa2 sees a3, a4 and b3, unless there is another piece on a3; white Pb2 sees a3, b3, b4 and c3 unless there is another pieve on b3, and so on. In the initial position, White sees the rows 1-4 and Black sees the rows 5-8.
That's how the game was played on IYT and Brainking. When a third Dark Chess website appeared (AjaxPlay, I think they were called), they also had the same rule.
In other words: all Dark Chess communities used the rule that the pawns on the 2nd row see two squares ahead, unless there is something in front of them blocking the next square.
I don't know who came up with the idea that Pa2 should only see a3 and b3 and not see what is on a4. It is wrong for Wikipedia to perpetuate a rule that virtually no one uses. — Preceding unsigned comment added by 90.191.135.83 (talk) 08:16, 12 July 2017 (UTC)
That link seems to contradict what this article states about pawns. The current version of this article states "As an example, it is always clear when an enemy piece is directly in front of a pawn, because that square will be hidden (as capturing it is not a legal move for the pawn to make)" but the link provided states
Which would seem to indicate that you actually can see the identity of the piece in front of a pawn. The article also lists under variations, for the site schemingmind "the player does not see what is in front of their pawns, but knows if the position is occupied or not", which would also indicate that that's a rule specific to that site's version. So, would it be correct to update this article to state that Pawns can always see what's in front of them in the usual rules, and two in front of them from their starting position, if nothing blocks them? XinaNicole (talk) 04:14, 20 February 2021 (UTC)
I can see a few possible ways pawn promotion can work. Let A be the player who has just promoted a pawn, and B be the other player:
I play Dark Chess on ItsYourTurn, but can't remember a time when my opponent has promoted a pawn in order to know what happens. Going by the information here, it must be either 2 or 3. The interface shows which pieces each side has lost, but does it change to reflect what pieces a player doesn't have on the board when a pawn is promoted? (If so, it would be interesting to see what happens when a player chooses to have a second queen or a third bishop, knight or rook.) Or does it just remain as indicating the pieces as they came off the board (and the promotion being indicated in some other way)? — Smjg (talk) 16:34, 21 January 2017 (UTC)
The game may have been named "Dark Chess", so, presumably, the article should be at Dark Chess rather than Dark chess. There is an external link to an article by one of the inventors [2], but it only mentions the name of the game in the title. However, it does refer to it as "Darkness Chess", so perhaps the article should be titled Darkness chess or Darkness Chess. Hyacinth (talk) 10:44, 18 June 2018 (UTC)