Andrew J. Looney | |
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Born | November 5, 1963 |
Nationality | American |
Occupation | Game designer |
Employer | Looney Labs |
Known for |
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Title | Chief creative officer |
Spouse | Kristin (Wunderlich) |
Website | wunderland |
Andrew J. Looney (born November 5, 1963) is a game designer and computer programmer. He is also a photographer, a cartoonist, a video-blogger, and a marijuana-legalization advocate.[1]
Andrew and Kristin Looney together founded the games company Looney Labs,[2] where Andrew is the chief creative officer.[1] Looney Labs has published most of his game designs, such as Fluxx, Chrononauts, and the Icehouse game system.[3] His other game designs include Aquarius, Nanofictionary, IceTowers, Treehouse, and Martian Coasters.[1]
Andrew Looney as a youth became an Eagle Scout.[1] He entered the University of Maryland at College Park in 1981 as a freshman with an undecided major between English and computer science. He eventually selected computer science.[4]
He and Kristin, his future spouse, met in 1986 when he started at NASA's Goddard Space Flight Center as a software programmer. Kristin was a computer engineer designing computer chips.[5] Keeping English as a side interest, he wrote "The Empty City", a science-fiction short story. Wanting a game in the story but feeling a card game as too boring, he created a fictional game, Icehouse, that used pyramids. Readers of the short story requested to learn how to play the game. Thus actual rules were invented for Icehouse, then plastic pyramid pieces were made to play the game.[4] The pieces were made from resin in his apartment, which upset the landlord due to the smell. This led them to launch their own game company to sell the Icehouse game.[5] After several years, Looney shut down Icehouse Games, Inc.[4][6]
He and his wife launched Looney Laboratories in 1996 as a part-time home based design company. Andrew soon designed the Fluxx card game.[4] He then went on to a brief career as a game programmer at Magnet Interactive Studios, where he created that company's only entry to the market, Icebreaker.[citation needed] Aquarius was Andy's and Labs' next game, launched in 1998.[4] In 2002, a few years after Kristin went full-time with their company, Andy followed.[5]
Andy has three U.S. patents and five Origins Awards.[2]
Looney holds patents on the game mechanics for:
Looney has won the following game design awards: